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Posts from NCF – Extended list of Neutral creatures.

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1. Yes, I don't know what mythology they draw creatures from. I don't understand why it's not possible to give ordinary soldiers normal names. There are two options:
- give the name of an order, cult, organization, etc. Example: Bear Paw swordsman, Brown Banner archers,
- give the name of a unit (I don't know how to say it correctly), by analogy with the "Imper" brigade from Sapkowski. Example: "Wasp" crossbowmen, "Alpha" engineers.
- give the name of the place of residence. Example: Northern raiders, mages from Holyflame.
- or you can just go through the words of the rich Russian language or come up with something.
2. I think they will be armed with daggers.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
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1. Yes, I don't know what mythology they draw creatures from. I don't understand why they can't give normal names to ordinary units. There are two options:
- give the name of an order, cult, organization, etc. Example: Bear Paw swordsman, Brown Banner archers;
- give the name of a unit (I don't know how to say it correctly), by analogy with the "Imper" brigade from Sapkowski. Example: "Wasp" crossbowmen, "Alpha" engineers;
- give the name of the place of residence. Example: Northern raiders, mages from Holyflame;
- or you can just choose words from the rich Russian language or come up with something.
2. They will be armed, I think, with daggers.
The names can be almost anything, the main thing is that they don't stand out too much from the lore.

The basic version is ready, the upgrade will be in basilisk hide armor, the alternative will be in leather armor and a skull mask.

The basic versions can be called thieves (like members of a thieves' guild are traditionally called, even though half of them are assassins), the upgrade can be linked to some specific organization (I haven't come up with a name yet), and the alternative will be from the Black Fang gang
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A Dark Messenger can. Focus on attack. Sent by the Dark Brotherhood to eliminate the problem in the form of a person. Thirdly, make them mercenaries (they work, of course, for the benefit of the Brotherhood). Their shoulders seem a bit angular.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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Yes. The shoulders could use some improvement, but it's unlikely to be possible. It seems that fktifzobr@mail.ru only works with standard models with special effects, and here, the model itself needs to be changed. The Faceless Ones, by the way, are built entirely from pieces of standard models; they only appear to be non-standard.
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in Dark Messiah, the assassin can be developed along two paths: assassin-mage and assassin-warrior. One knows useful spells (fire trap, freeze...), while the other simply cuts down everyone like a madman - the upgrades will also differ.
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That's a great idea, but magic for a silent, stealthy assassin who moves unseen in the darkness and ends a life with a single, swift strike seems a bit strange. An assassin in a hooded cloak suddenly casting a fireball?
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In Dark Messiah, the assassin can be developed in two ways: as an assassin-mage or an assassin-warrior.
One knows useful spells (fire trap, freeze...), while the other simply cuts down everyone like a madman – their upgrades will also differ.
He needs to be given the ability to cast spells with his attacks. If it's level 1, give him the zombie ability.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
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Great idea, but magic for a silent, unseen assassin who creeps in the darkness of the night and ends a life with a single, swift strike of a dagger seems a bit strange. A dagger in the hood, and suddenly they cast a fireball.
A fireball is definitely overkill (although I also used to level up that way :D), but a fire trap could be useful. In general, poison, camouflage, and concealment spells should be the foundation of an assassin's skills.
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In Skyrim, completing the Thieves Guild questline granted a bonus to Illusion magic (Fear, Invisibility, Calm, Frenzy spells). They should be given Invisibility, and the description should explain that they can infiltrate enemy lines using magical deception.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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In Skyrim, completing the Thieves Guild questline granted a bonus to illusion magic (fear, invisibility, calm, frenzy spells).
They should be given invisibility, and the description should explain that they can infiltrate enemy lines using magical deception.
This is a must! In Ashan, assassins also use illusion magic and deception; the invisibility spell is called "Shroud."
The "steal ammunition" ability could also be a good fit.

An alternative upgrade could be related to organizing the Black Fang, while a regular upgrade could be related to a secret guild of assassins working for the rulers of the free cities. Their task is to discreetly eliminate spies, traitors, opponents of democracy, and simply those who are undesirable.
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It would be nice to cover the shoulders with greenery. The snake looks unnatural.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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In Skyrim, completing the Thieves Guild questline granted a bonus to illusion magic (fear, invisibility, calm, frenzy spells).
They should be given invisibility, and the description should state that they can infiltrate the enemy's rear using magical deception.
We have Ashan!!! No Skyrim here:smile29:, but stealth is definitely their thing (they are like that in the Dungeon anyway).

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In my opinion, the blades of the one in the last screenshot don't match well (they don't match the outfit - it needs to be more concise).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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We have Ashan!!! no Skyrim:smile29: but stealth is definitely their thing (they are like that in the Dungeon anyway).
Sorry. I was just offering ideas on how to tie magic to the assassin. I believe that if the Kazan assassins use stealth magic, it doesn't mean that Tamriel and Ashan are being mixed together.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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Sorry. I was just offering ideas on how to tie magic to the assassin. I think that if the assassins from Kazan use stealth magic, it doesn't mean that Tamriel and Ashan are being mixed together.
There's no need to apologize; it's just my opinion. I just mean that it's somewhat incorrect to justify certain conclusions by relying on the lore of other universes.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Fireball is definitely an overkill (although I used to level up that way too :D), but a fire trap can be useful.
In general, poison, camouflage, and spells of concealment should be the foundation of an assassin's skills.

If I'm not mistaken, you can't give them a fire trap. It will cause a crash during combat. Someone mentioned it in the AI thread. But poison and stealth are definitely good! Maybe give them a slowing effect? A spell like that would be in the spirit of assassins. Slow them down and quickly finish them off! Or weakness. Any debuff would work, but we shouldn't forget the AI's tendency to cast such spells. It will spend half the battle casting...
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