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Posts from Walkthroughs for custom maps. Auto-translated

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#580
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Marlo_Stanfield
Those 2 angels look more impressive, especially since we can upgrade them in the Fortress just in time for Nila's arrival. You can also try using an Archmage, but I don't see the point, as the buff from angels and Archmages is the same.

Regarding your screenshot: what magic does our unit and the enemy unit have? If the enemy doesn't have Haste, Prayer, or Slow, which we can't remove, then the obvious solution is to attack it with Nagas using Wait. A speed of 8 against a speed of 4 should be more than enough.

The opponent has Haste, a cloak of speed, 2 rings of the wanderer, and stats of 99/99/0/0.
We have 5/5/2/2, and the only spell we have is "Sacrifice," and we also have the Sphere of Vulnerability.
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#581
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Pomazok1329
stats 99/99/0/0.
Is this some kind of overpowered character, which is why the stats for spell power and knowledge are reduced? How does he cast spells quickly then?

Added after 16 minutes
Or maybe it would be better to save the game before the battle.
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#582
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Marlo_Stanfield
Is this because he’s on some otherworldly level, which is why his magic power and knowledge stats are reduced? How does he cast spells quickly then?

For the sake of this map, I even installed the game on my computer (I checked the conditions in the editor). He has 99/99/15/13, which means 130 mana. The standard speed of a Zombie with artifacts is 8, just like for a Naga.
We have 5/5/5/2, I made a small mistake

Added 2 minutes ago
Marlo_Stanfield
Maybe it would be better to upload a save before the battle.

Download the map Riddle #9 - "Nine Riddles".
It is designed for 1 day, with 9 battles accordingly.
Sylvia's battle in the snow

Added 8 hours 50 minutes ago
Marlo_Stanfield
Maybe it would be better to upload a save before the battle.
How are things going?)
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#583
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Pomazok1329
How are things going?
I couldn't handle the snow battle and the battle with 100 spectral creatures + 100 skeletal creatures. I had to look up some hints. I didn't know about these bugs.
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#584
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Marlo_Stanfield
Couldn't handle the battle on the snow and the battle with 100 spectral and 100 skeletal creatures. Had to look up hints. Didn't know about these bugs.
Basically, I call such maps truly hardcore. They're not for everyone (almost no one), but they're impossible to evaluate, and there's an idea behind them, but on the other hand, you can't deviate from the author's vision.
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#585
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Pomazok1329
Frankly, I'd call such maps truly hardcore. They're not for everyone (almost no one), but they're impossible to evaluate, and while there's an idea behind them, on the other hand, you can't deviate from the author's vision.
With "Sacrifice," you can somehow figure out a solution (although it's still very unlikely), but with the join bug, there's absolutely no chance.

Added 2 minutes later
Although the Chinese text in the events probably contains hints and clues.
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#586
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Okay, I looked at the map – the hint is excellent :D :D :D »¶У*Ј¬»¶У*Ј¬ОТїЙ°®¶шОЮЦЄµДМфХЅХЯЎЈ јЗЧЎЈ¬ЗлФЪµЪТ»МмЦ®ДЪЈ¬Ѕ«іэБЛЦРС빬֮НвµДИ«ІїГФ№¬»чЖЖЈ¬ИфКЗіЩБЛБЛТ»ІЅЈ¬ДЗГґ·ЁЦ®ГЕЅ«УАФ¶µШЛшЙПЎЈ I don’t know the language, but the main thing is that it exists! Based on its appearance, you can immediately send it to the trash. However, I’ll probably extract the text and translate it later. I just don’t understand the humor – why is there 1 bloodthirsty Monk in the corner on the dark side if there’s no way to get to him? Yes, it seems like this is some kind of Chinese writing. Although it says that the language is English. But re-encoding doesn’t help.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#587
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The join bug, by the way, can be exploited as many times as the turn allows. Not just once, as Salamandre wrote. You just need to discard one stack (crossbowmen are best in this case) and split the archers again.

Added 4 minutes later
dnaop-wr
I just didn't get the joke - why is there 1 bloodthirsty Monk standing in the corner on the dark side if there's no way to get to him?
You can also dig up a Grail on this map. Yes, the author's humor is peculiar :D

Added 15 minutes later
dnaop-wr
Yes, it seems to be some kind of Chinese writing. Although it says that the language is English. But re-encoding doesn't help.
"Actually those signs and events don't help at all --- they are Chinese poetry
understanding them have nothing to do with games" Aeris Quamarine
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#588
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Marlo_Stanfield
By the way, the join bug can be exploited as many times as the turn allows. Not just once, as Salamandre wrote. You just need to discard one stack (crosses are best in this case) and split the archers again.

Added 4 minutes later

You can also dig up a Grail on this map. Yes, the author has a peculiar sense of humor :D

Added 15 minutes later

"Actually those signs and events don't help at all --- they are Chinese poetry, understanding them has nothing to do with games" Aeris Quamarine
"Indeed, those signs and events don't help at all --- they are Chinese poetry, understanding them has nothing to do with games" Aeris Quamarine
- it turns out I also have a good translator (Socrates)! Without him, I only understood that "... there is no help for everyone --- Chinese ...":D
Well, it's clear that if 8 obelisks are lined up in a row, they will reveal at least something... just enough to spend 2 days digging up the Grail:D As long as all sorts of guards don't get in the way...
In general, we need to study Chinese poetry, which has nothing to do with games.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#589
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Marlo_Stanfield
"Actually, those signs and events don't help at all --- they are Chinese poetry.
Understanding them has nothing to do with the game." Aeris Quamarine
This was a comment from another Chinese player and map creator regarding Nine Riddles. My point is that there's no point in trying to decipher this gibberish in the messages and signs on the map (unless you're a fan of Chinese poetry, of course). According to Aeris Quamarine, there is no information necessary for completing the game contained within them.
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#590
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Damn it, with these game bugs. Please, someone explain to me why it's impossible to fly from point A to point B and from point C to point D? Regardless of the movement points available, and even if you increase them using the Hat of Magic or even enable infinite movement with a cheat? I'm playing fairly, but in this case, I simply don't understand what the problem is, but it's definitely not that I don't have enough movement points. Could it be because the path runs along the very edge of the map (I specifically shortened it so it would be visible)? The map is "007 chases Dr No," in case anyone doesn't know. Someone wrote that the author "calculated everything to the millimeter," so I want to understand: either I don't know something about Flight, or the map author managed to find another undocumented feature or bug in the game. From the description of Flight in the game manual:
The hero can move through water and any objects on the adventure map, but cannot stop on them.
I have a little left to go, but the toughest battles are ahead (although, if you go with the "right" army, they are easy and short). And right now, I need to gather creatures for one difficult quest, and then for defeating Isra.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#591
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Marmot
The dog is with them, along with the game's bugs. Please explain to me why it's impossible to fly from point A to point B and from point C to point D? Regardless of the remaining movement points, and even if you increase them using the Hat or even enable infinite movement with a cheat? I'm playing fairly, but in this case, I simply don't understand what the problem is, and it's definitely not that I don't have enough movement points. Could it be because the path runs along the very edge of the map (I specifically cropped it so it would be visible)? The map is "007 chases Dr No," in case anyone is wondering. I have a little left, but the toughest battles are ahead (although, if you go with the "right" army, they are easy and short).
Open the passage guard before that, right?
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#592
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Oh, I thought you already knew the answer... :(
Here's what contradicts that:
A hero can move across water and any objects on the adventure map
:confused:
This guardian needs 9999 liches, which also need to be gathered, and not in a single day...
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#593
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Marmot
Oh, I thought you already knew the answer... :(
Here's what contradicts this:

:confused:
This guard needs 9999 liches, which still need to be gathered, and not in a single day...
You probably can't fly over water objects. Either water, or objects, but not both at once. But that's just my guess.

Liches are easy to gather on this map; after Cloak of the Undead King the game becomes not easy, but ultra-easy.
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#594
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As I recall, you can jump between islets using Dimension Door in the Dungeon, but you cannot fly over them. That is to say, while you can fly over impassable mountains on the surface, own below between the islets it's like a solid wall with a ceiling, as in a cave—you can only fly along the corridor. And flight follows a conditionally straight line, meaning you cannot turn around a corner mid-flight without an intermediate landing—and landing on water (without a boat) is impossible. I believe that's how it works.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html