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On the one hand, it would be possible to increase the number of "guaranteed neutral" cards in the arena, but if you increase it by one or two, it probably won't change much, and if you add too many, class synergies will suffer. On the other hand, you could ban all cards with neutral synergy in the arena, but that would mean banning more than half of the new set. And finally, you could make it so that in each pick, these synergies can only appear in one of the choices, but that seems like a bit too much trouble.
Added 2 minutes ago
I understand, to some extent, what Cygames is doing – they seem to be looking at the experience of games like Hearthstone (where top shaman decks used to consist of 30 class cards and 0 neutral cards, and now mage decks often consist of 30 class cards and 0 neutral cards, and they still play well, which people occasionally complain about), but I still think that solving this problem with an overabundance of neutral craft cards is not a good idea.
A replacement for the EMP for neutral creatures. 0-mana fairies are much better, but it seems acceptable. However, EMP is unlikely to disappear.
In my opinion, this card is quite good. I mean, it's unlikely to be played effectively on the fourth turn, but later on – accumulate cards and have a burst of damage on the fanfare, and the fairies are a nice bonus. Just to remind you, even Levai doesn't deal damage to the face on the fanfare, and Levai is a must-have card. But the deck needs to be limited in card diversity for this, which is a drawback.
Damn, I just had a thought: how will all this neutral crafting affect the Arena? After all, the number of neutral cards in an average Arena deck is much smaller than class cards, and it won't be very pleasant when you're offered neutral crafting synergy in both pairs to choose from. Of course, there are already various Sahis, owls, and Valkyrie spears, but there aren't many of them, and there's almost always the option to decline in favor of another pair. I wonder if Cygames will do anything about it.
Maybe they'll change the Arena again and increase the number of neutral cards that appear. In principle, they already did this in the latest expansion, and nothing prevents them from following the same path again.
The problem is that Thorn Burst costs 2 power points, unlike Leva's Fireball. And Princess will work well in the game because she performs approximately the same functions as Arcomage, but without evolving; and playing Arcomage alone or on the fifth round is not the best idea.
Here's the final assessment of the heroes from this poll, focusing on those I might purchase.
Which ones I might potentially buy and which I won't:
Forest
Aerin X
Lionel X
Yuel ?
Tia X
Sukuna ?
Rose Queen ✓
Anomaly X
Fairy Princess ✓
Water Fairy X
Cynthia XSword
Albert ?
Otohime ?
Tsubaki ✓
Aurelia X
Quickblader X
Floral Fencer ?
White Paladin X
Amelia ✓
Roland X
Frontguard XRune
Daria ✓
Flame Destroyer X
Pascale ✓
Merlin ✓
Levi X
Anne ?
Prof of Taboos ?
Ginger ?
Melvie ?
Clarke XDragon
Aina ✓
Imprisoned Dragon X
Siegfried ?
Genesis X
Ethica ?
Dragoon ?
Eyfa ?
Aiela X
Grea ?
Zirnitra ?Shadow
Cerberus ✓
Eachtar ?
Atomy ?
Nephthys ✓
Khawy X
Minthe ✓
Lord of the Flies X
Ceridwen ✓
Charon ✓
Orthrus ?Blood
Queen Vampire ✓
Beast Dominator ✓
Belphegor ✓
Dark General X
Soul Dealer ✓
Veight X
Azazel X
Matriarch X
Laura ✓
Mastema ✓Haven
Moon Al-mi'raj ?
Aegis X
Jeanne D'Arc X
Dark Jeanne ?
Cudgel X
Valhallan General X
Eidolon X
Reno ?
Prism Priestess ?
Zoe ?
Thank you for your attention...