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#4300
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+11,500, 20 games played, and a refund.
My sword, my trusted ally, unphased by my aspect.
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#4301
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They mentioned something about nerfs, but here.
1. The legendary Neutral follower Alice, Wonderland Explorer will now give +1/+0 instead of +1/+1 to all other allied Neutral followers in your hand and in play.
I like it. She's still good, but not overwhelmingly so anymore. The main thing is that it will be possible to survive against her.
I think I'll disenchant two and keep one for my collection. I don't really like neutral crafting anyway, but I can still put together some decent decks for daily quests for each class.
2. The legendary Havencraft follower Lion of the Golden City will now cost 9 instead of 7.
- Dasha, what's wrong with you?
- I forgot to shave my legs...
Okay. It's the same Dasha, and increasing the cost to the original Dasha's cost is just fairer. Yes, it might be harder to upgrade on neutrals than to spellboost, but neutrals are much more important for tempo than spells. I like it, I would have done it that way from the start.
3. The bronze Swordcraft follower Vagabond Frog will now cost 4 instead of 3.
They killed Pepe, the bastards. It might be okay for T2, as the game tempo is generally slower there and crazy battles are rare. It's questionable for constructed; you can, of course, but aggro has better options.
In any case, I don't feel too bad for this guy; he's not OP, but he's just a rather unpleasant opponent. Especially in a deck where half the units have ambush and the other half have storm.
4. The silver Swordcraft spell Shield of Flame will now have the effect “Deal 3 damage to an enemy follower. Enhance (6): Deal 6 damage instead.”
I don't know why they did this. They say they're afraid of ambush and want to make this spell usable for T2. Well, in constructed, it's a standard 2 mana, 3 health removal, and in T2, any removal = infinite value. Yes, 6 mana, 6 health is terrible, people are killing big minions for 5 mana, but sometimes it can work. So it's okay.
Future Changes to Cards
We routinely review match data in the Shadowverse Team. When it’s necessary to create a great game environment, we change card costs and effects and boost the number of vials that are available from liquefying cards. Any future changes to cards’ costs and abilities will be announced on a prespecified date, and then changes will generally be made the next day. See below for the scheduled announcement and change dates.

October 28 (Announcement), October 29 (Change)
November 27 (Announcement), November 28 (Change)
It's strange that it's only October and November. But there are a lot of rumors about rotation, so that might be the reason.

In general, I don't know how to react. On the one hand, Cygames is doing a good job and fixing mistakes. On the other hand, I don't think it's right to nerf cards right before a new expansion - we need to see how the old cards will perform in the new meta. On the third hand, the new expansion was quite calm, and neutrals could have continued to dominate. On the fourth hand, I'm already worried about the cockroach, who they might nerf to the point of being unplayable, since they're so generous with nerfs.
In general, it feels like Cygames has gone too far in the other direction and they've started cutting everything without discrimination and churning out bland cards. I don't know if that's good or bad.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4302
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They killed Pepe, those bastards. Might be okay for Tier 2.
What? Even before the nerf, he was a mediocre drop in Tier 2, mainly used for leveling up the fire shield and taken only if the map that came with him was really good, or the alternative was even worse. Or, if you were very lucky with the picks for a playstyle that suited him.
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#4303
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On the one hand, the developers are doing a good job and addressing the issues. On the other hand, I don't think it's right to nerf cards right before a new expansion is released – we need to see how the old cards will perform in the new meta.
= Nerfs should be implemented earlier, not after waiting one and a half to three months, as they usually do.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#4304
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They nerfed Ash every month. The only thing is, they addressed Alice a bit late.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to kcfgogbfalgfl
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#4305
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Subin
=They need to nerf things earlier, not wait a month and a half to three months, as they do now.
In Hearthstone, such timelines are considered a quick nerf.
Where do we go?
Where do we end up when we save the world?
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#4306
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Drakkosha
infinite value
Do you know what it means?
My sword, my trusted ally, unphased by my aspect.
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#4307
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Yes, I know I'm using it incorrectly, please don't nag me.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4308
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But why use it at all if you know it’s bad?
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#4309
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What are you bothering me for, damn it -_-
А, вот почему.

🏹🎪+⛓️♿=💕
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#4310
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Well, in the construct, it's a standard 2 PP, 3 HP removal.
I mean, standard... It's still one of the best removals, without enhancements = Golden Salamander (with enhancements, it's worse, but still usable).
Before, it was even more insane.
 

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#4311
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These are the best removal spells for each faction right now.
А, вот почему.

🏹🎪+⛓️♿=💕
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#4312
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Who else has a 3-mana creature with 2 attack?
Although, there's a neutral female creature in Fortress that deals thorn blast damage, but you have to play it first.
Rune has a lot of things, but you also have to play/buff/evolve them... So, there's nothing that's just a simple 3-mana creature with 2 attack.
With Blood, you have to hit the leader...
In general, I don't know, maybe you need examples.
 

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#4313
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The Shadow has a removal ability for 1... and eight Shadows)))

Added after 39 seconds
Well, there's also a 2 damage ability for 2 orbs, or 4 if there are 2 more Shadows.

Added after 32 seconds
The Zombie party also deals decent damage and costs two, if I remember correctly.
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#4314
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The Zombie party also scores a three out of five and costs two, if I remember correctly.
Ah, I forgot about that. Yes, this thing is even more powerful; the zombies were very helpful.
Things that require shadows are not a good idea. You need to accumulate shadows for them (and then you might have problems due to a lack of shadows for something more useful, as necromancy effects trigger even when they are not needed).
 

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