Posts from Shadowverse
1. The legendary Neutral follower Alice, Wonderland Explorer will now give +1/+0 instead of +1/+1 to all other allied Neutral followers in your hand and in play.
I think I'll disenchant two and keep one for my collection. I don't really like neutral crafting anyway, but I can still put together some decent decks for daily quests for each class.
2. The legendary Havencraft follower Lion of the Golden City will now cost 9 instead of 7.
- I forgot to shave my legs...
Okay. It's the same Dasha, and increasing the cost to the original Dasha's cost is just fairer. Yes, it might be harder to upgrade on neutrals than to spellboost, but neutrals are much more important for tempo than spells. I like it, I would have done it that way from the start.
3. The bronze Swordcraft follower Vagabond Frog will now cost 4 instead of 3.
In any case, I don't feel too bad for this guy; he's not OP, but he's just a rather unpleasant opponent. Especially in a deck where half the units have ambush and the other half have storm.
4. The silver Swordcraft spell Shield of Flame will now have the effect “Deal 3 damage to an enemy follower. Enhance (6): Deal 6 damage instead.”
Future Changes to Cards
We routinely review match data in the Shadowverse Team. When it’s necessary to create a great game environment, we change card costs and effects and boost the number of vials that are available from liquefying cards. Any future changes to cards’ costs and abilities will be announced on a prespecified date, and then changes will generally be made the next day. See below for the scheduled announcement and change dates.
October 28 (Announcement), October 29 (Change)
November 27 (Announcement), November 28 (Change)
In general, I don't know how to react. On the one hand, Cygames is doing a good job and fixing mistakes. On the other hand, I don't think it's right to nerf cards right before a new expansion - we need to see how the old cards will perform in the new meta. On the third hand, the new expansion was quite calm, and neutrals could have continued to dominate. On the fourth hand, I'm already worried about the cockroach, who they might nerf to the point of being unplayable, since they're so generous with nerfs.
In general, it feels like Cygames has gone too far in the other direction and they've started cutting everything without discrimination and churning out bland cards. I don't know if that's good or bad.
🏹🎪+⛓️♿=💕
They killed Pepe, those bastards. Might be okay for Tier 2.
On the one hand, the developers are doing a good job and addressing the issues. On the other hand, I don't think it's right to nerf cards right before a new expansion is released – we need to see how the old cards will perform in the new meta.
🏹🎪+⛓️♿=💕
=They need to nerf things earlier, not wait a month and a half to three months, as they do now.
Where do we end up when we save the world?
infinite value
🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
Well, in the construct, it's a standard 2 PP, 3 HP removal.
Before, it was even more insane.
🏹🎪+⛓️♿=💕
Although, there's a neutral female creature in Fortress that deals thorn blast damage, but you have to play it first.
Rune has a lot of things, but you also have to play/buff/evolve them... So, there's nothing that's just a simple 3-mana creature with 2 attack.
With Blood, you have to hit the leader...
In general, I don't know, maybe you need examples.
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Well, there's also a 2 damage ability for 2 orbs, or 4 if there are 2 more Shadows.
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The Zombie party also deals decent damage and costs two, if I remember correctly.
The Zombie party also scores a three out of five and costs two, if I remember correctly.
Things that require shadows are not a good idea. You need to accumulate shadows for them (and then you might have problems due to a lack of shadows for something more useful, as necromancy effects trigger even when they are not needed).