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Posts from NCF – Extended list of Neutral creatures.
Added 7 minutes ago Maybe catapults for the seventh level, like in the mod for the Temple?
In my opinion, it's nonsense.Interested
You could also make a Witcher or Blade Master.
It's better to stick to the lore, not invent things. In general, this topic is more suitable for the NCF section, not a mod for replacing towns – it probably shouldn't be discussed here. It seems that fktifzobr@mail.ru decided to create units specifically from this town or from Dark Messiah, which is why I remembered this
Added 9 minutes ago It's a pity that the Chaos Theory project was cancelled – it had some interesting ideas similar to this.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
Can you approximately say when the updates for the Deserters and Mercenary Archers will be released? And here's another question: If the Black Guard and its update are level 4 of the city, then who will be at level 3?
1 archer and 1 deserter are almost ready I'm still thinking about how to distribute them by levels: the archer is faster than the crossbowman, but it's not as deadly, so the distribution by levels will be determined by initiative the free slot will be occupied by assassins (like those in the free cities)
Added 8 minutes ago SRD
Great! - I once suggested making a mod to replace one of the cities with a free city (let's call it... just "Free Cities") - in principle, many units from those cities are already ready, and most importantly, they are not invented, but real (well, for Ashan, that is), that is, those that exist in the lore. And in general, will there be 7 types of units for such a city in the lore? - as far as I know, the Crimson Mages went there after the fall of the House of Chimera, plus all sorts of mercenaries (Wind Blades and Black Guard), as well as priests of Ilat, well, and... I don't know anyone else((( You can be banal - level 7 - air dragons
I've already thought about this, there are few creatures in the cities, but there are several mentions of various creatures and organizations: for example, thunderbirds
Most often, birds are summoned by mages or priests of Ilat through a complex ritual
there are also mentions of barbarians and nomads who worship Ilat in the description of Ilat (at the same time, orcs and Father-Sky are written separately) nomads can occupy the sixth level, although you can make Stonehelm ballistae (they have explosive bombs attached to the projectile)
Added 5 minutes ago Interested
Added 7 minutes ago Maybe catapults at level seven, like in the church mod?
Added 1 minute ago What is Dark Messiah?
Added 53 seconds ago You can also make a witcher or master of blades
it seems that there is something like this in the NCF list of creatures, but I haven't seen any creatures specifically
"Storm Guard" is an elite unit in the Swords of the Wind faction; it would be better to call the un-upgraded units "city guards," and the upgraded ones "guards." Deserters and archers will have a black-themed upgrade line; I'll upgrade the archers to the third level, and assassins will be on the second level.
Can you give me an approximate timeframe for when there will be upgrades for Deserters and Mercenary Archers? And here's another question: if Black Guards and their upgrade are level 4 of the city, then who will be level 3?
1 archer and 1 deserter are almost ready. I'm still thinking about how to distribute them across the levels: the archer has a faster rate of fire than the crossbowman, but it's not as deadly, so the distribution across the levels will be determined by initiative. The free slot will be occupied by assassins (like those in the Free Cities).
Added 8 minutes later
I've already thought about this; there aren't many creatures in the cities, but there are several mentions of various creatures and organizations: for example, thunderbirds.
There are also mentions of barbarians and nomads who worship Ilat in the description of Ilat (while orcs and Father-Sky are described separately). Nomads could occupy the sixth level, although we could also create Stonehelm ballistae (they have explosive bombs attached to their projectiles).
Added 5 minutes later
It seems like there's something like that in the NCF creature list, but I haven't seen it mentioned as a creature anywhere.
ColouredText - список заклинаний и их уровень в описании существ-колдунов
fktifzobr@mail.ru
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I'm posting a large screenshot of the Guardians and a screenshot of the Archers. I'll be changing the abilities and descriptions; magic arrows are more suitable for a "good" upgrade, while the villains will get poisoned arrows and an additional crippling wound (in the multiplayer version, spiky and piercing arrows have a similar effect).
updated 01.09.2018 City Guards CREATURE_631 City Guards are the main force of free cities; in peacetime, they patrol the streets and deal with minor problems such as bandit gangs, rebellious ghouls, and spider nests. Sometimes they are hired to guard important objects or accompany research expeditions. It is very difficult to defeat guards in a fair fight - they wield long swords perfectly, and their shields guarantee protection from any attacks. Storm Sentinels CREATURE_610 Adventurers who have proven their valor in battle can join the brotherhood of elite mercenaries known as the Wind Blades, which is under the patronage of Ilat, the Dragon of Air. Storm Sentinels are usually hired to resolve border disputes, fight bandits, protect caravans, and also for expeditions into dangerous and unexplored areas. Even a small group of sentinels can cause a lot of trouble, because they are excellent fencers, and few can cope with the hail of their blows. Black Guard CREATURE_635 When the first black guard detachments were founded, they included real warriors, but now ordinary guards differ from robbers only in the color of their armor and the quality of their weapons. The best mercenaries make up the Black Guard – such warriors can give a rebuff even to imperial knights, however, more often you can see them unleashing deafening blows on the heads of defenders of trading posts or caravans.
I'm sending a large screenshot of the Guardians and a screenshot of the Archers; I'll be changing the abilities and descriptions. Magic arrows are more suitable for a "good" upgrade; the villains will get poisoned arrows and also a crippling wound (in the multiplayer version, spiky and piercing arrows have a similar effect).