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Posts from "only XL-4"

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9 years ago
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"only XL-4"



Past Tournament Winners:
"only XL-3"Gomunguls [/URL]
[/B][/CENTER]

I. Rules and Templates.

1. Game version. The tournament will be held on the SoD 3.2(4.0) + HD mod version 4.1 (or the latest available version) + HW_rulez 1.38 game versions (if a new, relevant patch is released, this rule must be amended).
2. XL templates: 8mm6a,8хм12а, 6LM10a, 8xm8a, Spider. Template selection follows standard practice; the red player starts with the black template set.
3. Castle selection: random pair + trade
The host generates a pair of random castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins to be deducted from their opponent's account. If at least one castle repeats during regeneration, that same player may (but is not obligated to) request a free regeneration until a new pair of castles appears.
4. After trading castles, players trade colors.
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The option to rebuild the Guild of Mages is enabled.
9. Library in "Tower" is allowed.
10. Deadline for completing a game is 2 weeks (clarification for those who need it: you must adhere to a playing schedule of 1 game every 2 weeks; if you start a game with an opponent, the deadline for this game is 2 weeks; if your opponent ignores or refuses to finish the game within the specified time without valid reasons, you have the right to request an ODD be assigned; in case of non-appearance by the opponent, they will receive a technical defeat).

II. Regulations

Stage 1: Group Stage

The top 2 players from each group advance, having scored the most points.
In case of equal points, places are determined according to additional criteria (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. If it is impossible to determine the playoff qualifiers based on previous indicators, the players will be offered a scheme of transitional games. At present, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that develops in the groups at the end of the stage.

Victory - 3 points; defeat - 0; draw - 1 point (counted at the 211+ stage after consideration by the organizers)

Group stage ends on May 30, 2017. (no saves or replays will be accepted; results will be posted based on submitted tournament reports).

Stage 2: Olympic System

Playoff seeding will take place on June 1, 2017.

Two players advance from each group; the 1st and 2nd places are randomly assigned to the bracket.
Olympic system bo1 (2 weeks), starting with 1/4 bo3 (deadline 1 month)

III. Organizational Issues

1. Tournament start March 1, 2017; registration for the tournament is open until February 26 inclusive, up to 24:00 Moscow time (February 27-28 - final determination of the tournament regulations, drawing of groups) 16 groups of 7 people = 112 people
2. The tournament is official.
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host - Scorpiona (ICQ 469326983); organizational issues - rebellious (ICQ 345870761).
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal under their avatar and a ticket to the FB tournament:
In reply to suicid_pe.iarba
9 years ago
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Trading. 500 for regen here (necromancer spawned against Tower). 5000 there for the dungeon (I think I overpaid). 1500 for color here. Total 3000 there.
The map generated was quite interesting. Both of us sweated it. For about three weeks, we waged a border war at the "crossroads of all roads" while our fathers tried to dig up a decisive advantage in treasures.
But I got control in the Dragon Utopia (and the blue cap, and later the air book, and wings). And the opponent, even with own upgrades - only Flight.
TFP.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Гервульф / Gerwulf Main Hero Гервульф / Gerwulf
Map Template
6lm10a
Game Length
217 days
Game Date
5/10/2017
Reported
5/10/2017 5:39 PM
Rating Impact Archived
Grando 1610 1634 +24 ↑
Jaris 1859 1835 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/10/2017 5:50 PM

In reply to Grando
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9 years ago
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Al Feyn
The map generator created a quite interesting one. Both of us sweated it. For about three weeks, we waged a border war at the "crossroads of all roads," while both sides tried to dig up a decisive advantage in treasures.
But I got control in the Dragon Utopia (and the blue cap, and later the air book, and wings). While the opponent, even with upgrades, only got Flight.
TFP.
TFP :)
In reply to Jaris
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9 years ago
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A rather strong setup emerged, although not without its difficulties. The opponent, on the other hand, had a terrible draw – a one-way road, and huge distances on a dirt road. We met at the beginning of week 3. I killed his main hero, showcasing my power and stats, after which the opponent surrendered. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
132 days
Game Date
5/11/2017
Reported
5/11/2017 7:04 PM
Rating Impact Archived
boovli 1746 1756 +10 ↑
Loinz 1604 1594 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/11/2017 7:12 PM

In reply to boovli
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9 years ago
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boovli
A pretty strong setup emerged, although not without its difficulties. The opponent, on the other hand, got a terrible hand – a one-way road, huge distances on a dirt road. We met at the beginning of week 3. I killed his main unit, showing off my power and stats, after which the opponent surrendered. Thanks for the game!
Thanks for the game.
In reply to Scorpiona
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9 years ago
I have save with Silence, but he havent answered me in ICQ for 2 months now.
In reply to Dave_HUN
9 years ago
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I can’t see the table; it seems like there’s one game left, but I don’t remember who I’m playing against. Kill me if you must.
Can anyone tell me?
In reply to Diabler
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9 years ago
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Try adding tables; the creator said he fixed everything, let's test it.
In reply to Dirty_Player
9 years ago
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Is the table added to the bottom of the first post in the thread?
I can see it. It has been there since the end of April, and it has been visible all this time.
In reply to Jaris
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9 years ago
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A somewhat strange drawn-out game. Both had roads to 6k, both captured villages in treasure zones. Quick potential contact through the central zone, which both knew about. My opponent had a Tower village. The only direction I could move was past an area where the opponent was roaming. But I was given a large starting respawn. On the second week, I ran through it, collected Griffin Conservatories and Dragon Fly Hives.

At the end of the week, I moved to force contact and take the Tower. The opponent didn't go for the final battle. I took the Tower and continued to disrupt him. Logs, stables, and boots allowed it. I killed several Centaurs. From scouting the air, I spotted the opponent's starting town, seemingly nearby. But it turned out the road to it was cunningly twisted and very long. I took the town, losing a lot of time doing so. The opponent fled in another direction, into a treasure zone.

After that, I slowly started to grow, built control in the Tower. I couldn't jump to the enemy heroes in one turn, and I didn't want to expose myself with little mana and no magic protection. As a result, the game dragged on into the second month. When I was about to fly off to fight, my opponent took the last available Dragon Utopia and then surrendered. I played rather crookedly and, in places, clumsily. The game was probably decided by my opponent's extremely long road. TFP!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
211 days
Game Date
5/14/2017
Reported
5/14/2017 11:52 AM
Rating Impact Archived
boovli 1752 1766 +14 ↑
battanas 1723 1709 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/16/2017 5:46 AM

In reply to Scorpiona
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9 years ago
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A large respawn, picked up the Elves' external dwelling, on 117 another external dwelling of Rampart, then 2 Dragon Fly Hives + 2 Griffin Conservatories and the opponent appeared.
I wiped out his two Necromancers with Necro armor and Cloak of the Undead King, and on his turn the opponent attacked with his main hero. The opponent didn't fight too well in the FB, but the advantage was still on my side, plus I exchanged for some mercenaries at the auction just in case).
Thanks for the game.
Battle Report Accepted
Синий / Blue
skd
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Spider
Game Length
126 days
Game Date
5/15/2017
Reported
5/15/2017 3:43 PM
Rating Impact Archived
skd 1576 1586 +10 ↑
Freeman 1457 1447 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/15/2017 4:14 PM

In reply to skd
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9 years ago
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skd
Expansive respawn, grabbed the elf external dwelling, on 117 another external dwelling of rogues, then 2 Dragon Fly Hives + 2 Griffin Conservatories and the opponent appeared.
I covered his two Necromancers with a Necro Army and a Necromancer's Cloak, and on my turn the opponent attacked with the main army. The opponent in the Firebird fought not very well, but the advantage was still on my side, plus I exchanged for a buyout just in case).
Thanks for the game.
Thanks for the game.
In reply to boovli
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9 years ago
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boovli
A somewhat strange drawn-out game. Both players had roads to 6k, both captured villages in the treasure zones. A quick potential contact through the central area, which both knew about. My opponent had a Tower village. The only direction I could run was past a spot where my opponent was roaming nearby. But I was given a large starting respawn. In the second week I ran around it, collecting Griffin Conservatories and Dragon Fly Hives.

At the end of the week I ran to force contact and take Tower. My opponent didn't go for the final showdown. I took Tower and continued to disrupt them. Logs, stables, and boots allowed it. I killed several Loxes. From an air scry I saw my opponent's starting town, seemingly nearby. But it turned out the road to it was trickily curved and very long. I took the town, wasting a lot of time on that. My opponent fled in the other direction, into a treasure zone.

After that I gradually started to recover and built control in Tower. I couldn't jump to the enemy heroes in one turn, and I didn't want to expose myself with little mana and no magic protection. In the end, the game dragged on into the second month. When I was about to fly in for the fight, my opponent took the last available Dragon Utopia and then surrendered. I played quite sloppily and clumsily in places. The game was probably decided by my opponent's extremely long road. TFP!

Confirm - i dont know how many times i need to play in 6lm10a when i pay for red color whit road like говно .
TFP
In reply to battanas
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9 years ago
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In a game against 123 fresha, he conceded in my group and asked that his loss not be reflected in the player rating.
Thank you for the game!
In reply to graalzzz
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9 years ago
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graalzzz
gave up on 123 fresha in my group, asked me to submit without a report to the rating.
Thanks for the game!
The tournament is official, and the regulations require a report to be submitted!
No report - no result.
In reply to Scorpiona
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9 years ago
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What are you nitpicking about? graalzzz could (and still can) demand a default win, where the opponent doesn't show up, resulting in a technical win without any report. We'll consider the "123" comment as something he came up with while drunk. If both players don't want to play for rating, it's impossible to force them to do so within the existing tournament rules.

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