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#664
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boovli
A somewhat strange drawn-out game. Both players had roads to 6k, both captured villages in the treasure zones. A quick potential contact through the central area, which both knew about. My opponent had a Tower village. The only direction I could run was past a spot where my opponent was roaming nearby. But I was given a large starting respawn. In the second week I ran around it, collecting Griffin Conservatories and Dragon Fly Hives.

At the end of the week I ran to force contact and take Tower. My opponent didn't go for the final showdown. I took Tower and continued to disrupt them. Logs, stables, and boots allowed it. I killed several Loxes. From an air scry I saw my opponent's starting town, seemingly nearby. But it turned out the road to it was trickily curved and very long. I took the town, wasting a lot of time on that. My opponent fled in the other direction, into a treasure zone.

After that I gradually started to recover and built control in Tower. I couldn't jump to the enemy heroes in one turn, and I didn't want to expose myself with little mana and no magic protection. In the end, the game dragged on into the second month. When I was about to fly in for the fight, my opponent took the last available Dragon Utopia and then surrendered. I played quite sloppily and clumsily in places. The game was probably decided by my opponent's extremely long road. TFP!

Confirm - i dont know how many times i need to play in 6lm10a when i pay for red color whit road like говно .
TFP

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