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#661
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A somewhat strange drawn-out game. Both had roads to 6k, both captured villages in treasure zones. Quick potential contact through the central zone, which both knew about. My opponent had a Tower village. The only direction I could move was past an area where the opponent was roaming. But I was given a large starting respawn. On the second week, I ran through it, collected Griffin Conservatories and Dragon Fly Hives.

At the end of the week, I moved to force contact and take the Tower. The opponent didn't go for the final battle. I took the Tower and continued to disrupt him. Logs, stables, and boots allowed it. I killed several Centaurs. From scouting the air, I spotted the opponent's starting town, seemingly nearby. But it turned out the road to it was cunningly twisted and very long. I took the town, losing a lot of time doing so. The opponent fled in another direction, into a treasure zone.

After that, I slowly started to grow, built control in the Tower. I couldn't jump to the enemy heroes in one turn, and I didn't want to expose myself with little mana and no magic protection. As a result, the game dragged on into the second month. When I was about to fly off to fight, my opponent took the last available Dragon Utopia and then surrendered. I played rather crookedly and, in places, clumsily. The game was probably decided by my opponent's extremely long road. TFP!

Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
211 days
Game Date
5/14/2017
Reported
5/14/2017 11:52 AM
Rating Impact Archived
boovli 1752 1766 +14 ↑
battanas 1723 1709 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/16/2017 5:46 AM