At the end of the week, I moved to force contact and take the Tower. The opponent didn't go for the final battle. I took the Tower and continued to disrupt him. Logs, stables, and boots allowed it. I killed several Centaurs. From scouting the air, I spotted the opponent's starting town, seemingly nearby. But it turned out the road to it was cunningly twisted and very long. I took the town, losing a lot of time doing so. The opponent fled in another direction, into a treasure zone.
After that, I slowly started to grow, built control in the Tower. I couldn't jump to the enemy heroes in one turn, and I didn't want to expose myself with little mana and no magic protection. As a result, the game dragged on into the second month. When I was about to fly off to fight, my opponent took the last available Dragon Utopia and then surrendered. I played rather crookedly and, in places, clumsily. The game was probably decided by my opponent's extremely long road. TFP!
