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Posts from Eternal Essence – Faster AI turn + smarter AI.

5.0 (3 ratings)
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15 years ago
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My friends, it's no secret that on XXXL maps, the AI takes a very long time to make its moves. Finally, a patch has been released that fixes this! Also, you can download a mod that gives the AI higher intelligence. You can download all of this from this page. The author has developed, no less, a new AI model for 5 Heroes, completely replacing the AI from Nival. Apparently, he has access to the game's source code, and he is supported in this by Xhane and Fabris. www.bonddisc.com Download mirror
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15 years ago
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This is an instruction for the H5_AIadv_311 file. I studied German, but I've almost forgotten it now. Google Translate. A.I. modeling for H5 - Tribes of the East. Important: this mod is compatible with H5 Toe 3.1 only. If you have version 3.0, you must first install the official patch 3.1. This mod is a complete A.I. rewrite, inspired by the spirit of H3 and the chess computer program Fritz, which proved that a computer A.I. can match world champions. It is designed to provide a more strategic gameplay for H5 by playing against a dedicated A.I. opponent who knows the ropes. This A.I. does not cheat; at higher difficulty levels, its only advantage is lower starting resources for the player. The first thing you'll notice when starting the game is a slight delay as you click the button for the first time. This is because the A.I. is pre-processing all movement costs and objects on the adventure map, and this only happens once after loading a new game. As a benefit, subsequent turn processing times are much faster. This version is compatible with Windows XP only. For more information, please read the release notes section. INSTALLATION Simply copy the H5_AIadv_311.exe file to the bin folder, which is located by default in Program Files / Ubisoft / Heroes of Might and Magic V - Tribes of the East / Bin. My path is: C:\Program Files (x86)\Heroes 5 - Tribes Of The East\bin Run the game by double-clicking the newly copied file. Make sure not to rename the H5_Game.exe file. There are differences between some of the DLL libraries used in the original release and the mod, and the Windows XP file image loader is known to cause unstable program operation if it is in the DLL metadata cache. You can recognize that you are running the A.I. mod by the version string on the startup screen, which reads 3.1 A.I. mod, and by the minimized turn progress bar that appears at the bottom of the screen. This version is not compatible with game version 3.0. Additional Maps Included with the A.I. mod are three new maps (Ice Defense, Island Bunkers, and My Home My Fortress), which are designed as a challenge for veteran players. To install the maps, copy the *.h5m files to the maps folder, which is located by default in Program Files / Ubisoft / Heroes of Might and Magic V - Tribes of the East / Maps. The new maps will be available the next time you start the game. Please note "Show random maps" if the maps are not displayed. ADDITIONAL RESOURCES This A.I. mod is part of a larger project to reimagine Heroes V and create a strategy game that is closer to the vision of its fans. This includes A.I., new refined adaptations of the game rules, and accessories to the original game, an expanded modding interface, better tools, and new campaigns. Heroes V can be much more than just a junior brother to Heroes VI. It can be an independently evolving strategy game that is driven by the community and serves as a premier modding destination for this genre. This is a unique project in the industry, for the community to take the reins of a mature strategy title and create a plan for a more advanced game. This also means succeeding in a number of ways and providing incentives for the developers of Heroes VI to create games and additions that are more ambitious than what Heroes V has achieved. We are currently discussing how to move forward and what improvements to implement in the near future. We invite you to join us. Our current discussion thread is located at: Heroes Community > H5 - Modders Workshop > New Unofficial Patch RELEASE NOTES The current version is compatible with Windows XP only. If you have a computer with Windows 7 or Vista, I highly recommend installing Windows XP on a different partition. Multi-booting with Windows XP on a second hard drive is easy to do, and I would recommend that anyway, even if we weren't compatible with the A.I. Mod on Win7. Many older games do not work quite correctly with Win7, and particularly these days, there are many great games that you can usually pick up for 10 euros. KNOWN ISSUES Haven Training pop-up in the city The OK button does not respond, and the right stack cannot be updated. Workaround: use the ESC key on the keyboard to close the dialog. Random Map Generator Some additional options are not available, and the random map generator is limited to the functions available in version 3.0. Workaround: close the A.I. mod and start the official version. Create random map(s) with your requirements. Close and restart the game with the A.I. mod again. The maps you created will now be available and playable with the A.I. mod. Widescreen Support I fixed it here User interface elements are displayed slightly stretched, as they were in HoMM 3.0. According to some people, there are glitches in the interface on some high-resolution monitors. This is 16:9, for example, 1920*1080-XP-32, while 16:9 - 1680*1050 XP - 64 (mine) works fine. In general, let's try it. With this mod, the ai Mod, for version 3.1, everything works fine for me. Here is a screenshot:
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15 years ago
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This refers to the files:
H5_AIadv_31_Debug
and
H5_AIadv_31_DebugOpen
+++
Translation - Google.
A.I. modeling for H5 - TOE - Debugging Tools
Important: this mod is compatible with H5 Toe 3.1 only. If you have
version 3.0, you must install the official patch 3.1 first.
The two attached binary files are designed to assist in debugging the AI mod for
TOE. They should be copied to the /Bin directory of your TOE installation.
Their performance is slightly slower than the public release, but they write
a detailed log file to disk. The log file is called system.log and can be found in
/bin directory.
This file is created for each session, from scratch. I.e., if you intend to save
the log file from your previous session, you need to rename it.
ADDITIONAL INFORMATIONMiniMap
The minimap can cycle between three modes by right-clicking on it.
The first mode shows the terrain in the default view. The second mode shows
the areas that the A.I. uses to optimize its calculations. The third mode
shows a color projection of the strength for all players. The colors in each area
correspond to the color of the player who has the strongest
forces in that area.
Additional mini information only works after the cycle button has been pressed
for the first time.
Attached files
H5_AIadv_31_Debug.exe
This build is identical to the public release build.
H5_AIadv_31_DebugOpen.exe
This build additionally lifts the fog of war to observe the AI's behavior.
* * *
KNOWN ISSUES
Haven Training pop-up in the city
The OK button does not respond, and the right stack cannot be updated.
Workaround: use the ESC key on the keyboard to close the dialog.
Random Map Generator
Some additional parameters are unavailable, and the random map
generator is limited to the functions available in version 3.0.
Workaround: close the AI mod and start the official version. Create
a random map(s) with your requirements. Close and restart the game with the AI mod
again. The maps you created will now be available and playable with the AI
mod.
* * *

That is, patch to 3.1 is required!
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15 years ago
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And regarding the installation path for the AI file - megaAI.h5u
Install it in this path:
Unzip and copy the file with the .h5u extension to the /UserMODs folder.
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And a little more:
Author: Alexoff (mod creation), Ogo-i (idea and initial testing).
Description: This mod enhances the artificial intelligence in Heroes 5. The main difference is that the AI now more often chooses skills that are useful for its race and skills that it is good at using (and most often, simply passive skills). So, you can now encounter Retribution with Elves and Knights, and Necromancers like to take Fire Warriors and much more. Also, the AI now likes to visit the library, hire its heroes, and so on... At the same time, the mod does not affect the game's difficulty settings (similar to the Classic AI mod); it only improves the enemy heroes.
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13 years ago
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After installing the patch for faster AI turns, some units have changed (mummies have become some kind of sea-blue, and the game is in Russian, but all the changed units are in English). And the saddest change affected the standard troops; for example, Orcs no longer have Khans, but instead have some kind of witch maiden, overpowered ranged shamans with attack power like a Lich. Instead of goblins in huts on the world map, two death knights now join for free every week. Cyclops are now some kind of brown instead of burgundy.

I also noticed that some arenas are now completely in a crimson hue, and on them, with certain effects (luck, morale, bloodlust, fire from a ballista), lag has started to appear.

Does anyone know how to revert everything back?
In reply to Uchiha_Madara__
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13 years ago
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If the problem is with a mod, you can simply browse through it and remove anything unnecessary. You could also ask where it was downloaded from? Perhaps from Lux's website?
In reply to Uchiha_Madara__
13 years ago
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yes, that's the problem – there's nothing in the user mods folder. I downloaded it using your link, and even when I launch Heroes 5 without this patch for the AI, the monsters are still modified.
In reply to Uchiha_Madara__
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13 years ago
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I don’t remember giving a link. Here’s Lux’s link. Is this where it came from? If so, there seem to be both h5m files and pak files; you can modify all of these.
In reply to Uchiha_Madara__
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13 years ago
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Uchiha_Madara__
That's the problem, there's nothing in the user mods folder. I downloaded it using your link, and even when I launch Heroes 5 without this patch for the AI, the monsters are still modified.
Remove the extra maps, it might help.
In reply to Uchiha_Madara__
13 years ago
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through rigorous selection, he determined which map prompted these changes; it was called FirstMap, and I believe it was his first and last map.
In reply to Uchiha_Madara__
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13 years ago
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Sea mummies (and modified elementals) are definitely from the OneWayTicket map.
In reply to Uchiha_Madara__
13 years ago
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Now I decided to play not as Barbarians, and the further I go, the worse it gets. After deleting a couple of maps, instead of Death Knights in goblin huts, they started selling Riders; I fixed that. Out of curiosity, I started playing as the Necropolis; instead of Necromancy, the Dread Lord has the racial ability of the Barbarians. I'd tear off the hands of whoever makes such maps.
In reply to Uchiha_Madara__
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13 years ago
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Why are you so harsh? Some people are just being creative – they create their own scripts and storylines. Usually, the authors of such maps warn that the map is a mod and that it should be deleted after completing it. A good example is this portal, where all experienced mapmakers warn about this possibility.
But you downloaded 620 maps, and there probably weren't any warnings that some of the maps change something in the game's resources.

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