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Posts from Sylvan vs. Necropolis

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16 years ago
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Of course, against rushers playing as Elves, an enchanted ballista would be very useful, but it's rarely available. Another option to counter someone like Kaspar is to use light unicorns with regeneration, but only if regeneration is available in the guild. If not, then Chaos with an enchanted arrow and druids is essential. Another option is Holy Word, but that's difficult because you have to build the guild up to level 5. You could take a risk and focus on light, but if Holy Word isn't available, you're in trouble with no other options. Yes, Sylvan is difficult on rush maps. I'll only play them on medium and larger maps.
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16 years ago
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Yesterday, I played on ubi.com on the "Former Friends" map. There were four players: Kaspar, some Dark player, Hafiz, and me, Ossir. Difficulty: Veteran. Kaspar was the main opponent, which is why I'm writing about it here. Actually, I don't like playing as the Light faction on rush maps, but I decided to defend the honor of the Light on such maps, where the levels are relatively small, there's little experience and few troops. Moreover, the respected Ganseng said that you can counter rushers even with Elves (with some luck, of course, and I had it). And he was right! I got lucky because I started as Ossir, and Wing appeared in the tavern.)) The city level was initially 6. So, on the first day, I immediately built archers and captured 2 mines. Then, on the second day, I spent almost all my wood, but I upgraded the archers to Forest Archers. In the first week, I built a Stronghold, Druids, horses, and dancers, and in the first week, I captured all the key mines: gems, crystals, sulfur, and the Dwarf mine. In the second week, I cleared the entire Dungeon without losses (except for a few sprites and dancers), took the Dragon Eye, and my hero reached level 12. In the second week, I built a Capitol and a Castle. At the beginning of the second week, without losses, I defeated 50 Forest Archers and took a gold mine. In the middle of the second week, I went to the center, defeating the Archers, where I encountered Kaspar, who had already cleared the entire center and taken all the artifacts, 2 gold mines, and, most importantly, 2 dwellings: 1 Green Dragon and 1 Twilight. He also had hundreds of upgraded Zombies (the main core of his army), Dragons, Undead, and Vampires. At first, I didn't attack him; I decided to wait 2 days and build up my strength. By the time of the encounter, at the end of the third week, I had built Green Dragons in the Castle, upgraded the Druids to Elder, built a Guild of Avengers, and chose only one sworn enemy: Zombies (in the Necropolis). But how it helped me later!))) My plan was to capture my dwelling in the center by the end of the third week, so that at the beginning of the fourth week, I would have 5 Green Dragons. I did just that – on the 7th day of the week, I took my Dragon dwelling from the Necromancer. And on the very first day of the fourth week, on my turn, so that I couldn't buy this Dragon, Kaspar attacked me. He was level 16-17 (Magic 18, Defense 14), and my Wing was level 14. In terms of troops, he had 50 Skeleton Warriors, 2 Bone Dragons, 1 Green Dragon, 4 Undead, 150 upgraded Zombies, 18 Ghosts, and, of course, a Tent and a Ballista. I had 42 Forest Archers, 18 Elder Druids, 84 Sprites, 67 Dancers, 9 Unicorns, and a Ballista. Among the skills and abilities, I managed to upgrade Leadership, Speed Aura, Forest Leader, Advanced Attack, Ghostly Luck, and Logistics. On the very first turn, I destroyed his dangerous Tent with my Druids and Forest Archers. As a result, I lost all my Forest Archers, Sprites, 40 Dancers, and 7 Unicorns, but I won. In the end, he had only Zombies left, which I consistently hit for double damage, and Kaspar ran away, paying me a ransom. On the first day of the fourth week, I had a Green Dragon dwelling (which means +3 Dragons in the Castle), 3 gold mines, 5 Green Dragons, and the rest of my troops, taking into account the growth, and I had every chance to go and finish off the Necromancer. But... I went to Dragon Utopia, killed approximately 22 Dragons of various types, lost everything except 1 Green Dragon, and surrendered.))) But the point is not that. The point is the battle with Kaspar, which I prepared for and won! So, Elves can also counter such rushers as Kaspar. Hafiz.
In reply to snaiper133
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16 years ago
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snaiper133
Yesterday, I played on ubi.com on the Former Friends map. There were four players: Kaspar, some Dark player, Hafiz, and me, Ossir. Difficulty: Veteran. Kaspar was the main opponent, which is why I'm writing about it here. Actually, I don't like playing as the Light faction on rush maps, but I decided to defend the honor of the Light on maps where the levels are relatively small, there's not much experience and few troops, especially since Ganseng said that even Elves can counter rushers (with some luck, of course, and I had it). And he was right! I got lucky because I started as Ossir, and Wing appeared in the tavern.)) The city level was initially 6. So, on the first day, I immediately built archers and captured 2 mines. Then, on the second day, I spent almost all my wood, but I upgraded the archers to Forest Archers. In the first week, I built a Stronghold, druids, horses, and dancers, and in the first week, I captured all the key mines: gems, crystals, sulfur, and the Dwarf mine. In the second week, I cleared the entire Dungeon without losses (except for a few sprites and dancers), took the Dragon Eye, and my hero reached level 12. In the second week, I built a Capitol and a Castle. At the beginning of the second week, without losses, I defeated 50 Forest Archers and took a gold mine. In the middle of the second week, I moved to the center, defeating the Archmages, where I encountered Kaspar, who had already cleared the entire center and taken all the artifacts, 2 gold mines, and, most importantly, 2 dwellings: 1 Green Dragon and 1 Twilight. He had hundreds of upgraded zombies (the main core of his army), dragons, undead, and vampires. At first, I didn't attack him; I decided to wait 2 days and build up my strength. By the time of the encounter, at the end of the third week, I had built Green Dragons in the Castle, upgraded the druids to Elder, built a Guild of Avengers, and chose only one sworn enemy: zombies (in the Necropolis), but how it helped me later!))) My plan was to capture my dwelling in the center by the end of the third week, so that at the beginning of the fourth week, I would have 5 Green Dragons. I did just that – on the 7th day of the week, I took the Necromancer's Dragon dwelling. And on the very first day of the fourth week, during my turn, so that he couldn't buy back the dragon, Kaspar attacked me. He was level 16-17 (spell power 18, defense 14), and my Wing was level 14. In terms of troops, he had 50 Skeleton Warriors, 2 Bone Dragons, 1 Green Dragon, 4 Undead, 150 upgraded Zombies, 18 Ghosts, and, of course, a tent and a ballista. I had 42 Forest Archers, 18 Elder Druids, 84 Sprites, 67 Dancers, 9 Unicorns, and a ballista. Among the skills and abilities, I managed to upgrade Leadership, Aura of Swiftness, Forest Leader, Advanced Attack, Ghostly Luck, and Logistics. On the very first turn, I destroyed his dangerous tent with my druids and Forest Archers. In the end, I lost all my Forest Archers, sprites, 40 dancers, and 7 unicorns, but I won. In the end, he had only zombies left, which I consistently hit for double damage, and Kaspar fled, paying me a ransom. On the first day of the fourth week, I had a Green Dragon dwelling (which means +3 dragons in the Castle), 3 gold mines, 5 Green Dragons, and the rest of my troops, taking into account the growth, and I had every chance to go and finish off the Necromancer. But... I went to the Dragon Utopia, killed approximately 22 dragons of various types, lost everything except 1 Green Dragon, and surrendered.))) But the point is not this. The point is the battle with Kaspar, which I prepared for and won! So, Elves can also counter rushers like Kaspar. Hafiz.

I'm sure it was an interesting game on a great map; I think that's why we play Heroes. In your description, I don't understand why your main opponent, Kaspar, had such a ridiculously small army, and why you first write that he has vampires and then they are not in the actual battle?
My opinion is that the Light faction has a much lower chance of winning a rush compared to the Necropolis, although of course it exists; in percentage terms, it's 20% to 80%.
16 years ago
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He already answered on another forum – Kaspar fought against Hafiz before, and naturally, suffered some losses. link
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16 years ago
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Yes, I think snaiper133 plays well with the Sylvan faction; he manages to clear difficult neutral creatures like Forest Archers and Master Archers without any losses. But I think the Necropolis player just had bad luck this time. He probably didn't get enough Vampires from the neutral creatures, or something else happened. In any case, for Kaspar, it shouldn't be too difficult to defeat Hafiz.
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16 years ago
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If Wing has a level 12 hero with a lot of bows, I think it wouldn't be difficult for him to kill neutral creatures like forest archers + the Ring of the Dragon's Eye means he can divide his archers and move forward without losing anyone))... what's so complicated about that?... however, the elf was very lucky with Wing)))
In reply to Mish-gan
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16 years ago
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Mish-gan
I'm sure it was an interesting game on a great map, and I think that's why we play Heroes. In your description, I don't understand why your main opponent, Kaspar, had a ridiculously small army, and why you first write that he has vampires, but then they're not in the actual battle?
In my opinion, the Elves have a much lower chance of winning in a rush compared to the Necromancers, although of course it's possible. In percentage terms, it's 20% to 80%.

I made a typo about the vampires; he didn't have any. I completely agree; I also think the odds are 80/20 in favor of the Necromancer. I want to add that the Necromancer also seems to have leveled up a Ballista, as it took down quite a few cavalry and dancers.

Added 4 minutes ago
Ereb
If Wing is level 12 and has a lot of archers, I think it wasn't difficult for him to kill neutral creatures like Forest Archers + the Ring of the Dragon's Eye == the result is, divide the archers and go ahead, and you won't lose anyone)). What's so complicated about that?

Yes, Ereb is absolutely right)). Thanks to Wing's level and the ring, I easily cleared the Forest Archers on auto-battle. Of course, I divided the archers and dryads. It was difficult when Wing was still small and didn't have the ring to pierce through the crowd of spirits and druids. That's where it required skillful technique. I'm not a super great Heroes 5 player, but lately I've gotten good at playing as Elves, as they are my favorite.

Added 5 minutes ago
Ereb
however, the Elf was very lucky with Wing)))

Yes, very lucky)). Initially, I took Ossir for meat. But when I saw the Eye on my hero, I realized that I could do anything!)) Or almost anything.))
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16 years ago
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Hmm, 20/80 success rate in rushing with the Elves is a bit low(((but still, I like Elves more than Necropolis)))))
In reply to Ereb
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16 years ago
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Ereb
Hmm, 20/80 success rate in rushing with Elves seems a bit low((( but still, I like Elves more than Necromancers)))))

Yes, I like them too; they are my favorite race, although they are far from the strongest. But they are all beautiful; they die like flies, so you need to protect them like the apple of your eye, but if you have many of them and know how to play with them, they can defeat anyone!))) As for Necromancers, what can you expect? They are just rotten meat.)))

Added 3 minutes later
I want to try playing with Orcs on a medium or large map. I want to understand what makes them so strong against Elves. Can you give me some advice? We played a couple of games with a friend, and he came to my place early, and I was quickly defeated. But I was less experienced then. I read this thread from the beginning, although it wasn't easy,)) and I saw suggestions like Winrael and Chaos against Hagesh, but I still think that Wing with Light will be more advantageous here. What do you think about this setup against Orcs, for example: Attack (3) - Tactics, Battle Balance, Retribution, Leadership (3) - Troop Gathering, Forest General, Encouragement, Luck (3) - Soldier's Luck, On the Road, Elven Accuracy, Logistics (3) - Scouting, Keen Mind, Light (3) - Righteous Fury? In my opinion, Retribution is better than Empathy in this situation with Wing, as it allows you to deal more damage with your troops, and the skill is passive and works by default. But what to choose, Encouragement or Speed Aura, that's where I have big doubts. On the one hand, for our first-strike tactic, speed is very important so that everyone can reach the enemy quickly. On the other hand, you might encounter difficult terrain, and if it's grass, you can learn Native Lands, which is twice as effective as the aura and allows you to take Encouragement, which can help archers make a couple of extra shots, and not just them. This will depend on who is closer to the number 1 on the turn order, so you can move after the hero. This gives great tactical opportunities, don't you agree? But if you take Native Lands, then you won't be able to take Keen Mind. This is also a dilemma. If a first strike is important to us, then it seems we need to take Native Lands and Encouragement instead of Keen Mind and Aura. What do you think?
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16 years ago
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I don't even know where to start, but I think relying on "grass" isn't very effective. Although, if the map doesn't have a mentor, it's quite viable, just take it earlier for maximum benefit. "Ving" - sharp mind? ... I don't even know, I'm not talking about elves. Seems okay, but don't discard speed boosts. The other aspects, the great minds will tell you.
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16 years ago
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I think that for Wing, the tactic of the first strike is more important, to eliminate as many Necromancers as possible at the beginning. Honestly, I don't understand why Ossir is chosen instead of Wing, especially for just a couple of archers, when you can choose Wing at the beginning and easily clear the map, and Ossir can be hired as an additional hero in the second week. Ilfina is also a good choice for these purposes. When Necromancers are among the sworn enemies, I think the victory of the Elves is predetermined.
In reply to Саня Изи
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16 years ago
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Playing against Orc with the Elven Archers will be very challenging, as they are strong in all stages of the game (early, mid, and late game). If it's an early or mid-game, you should definitely take Chaos, as it's a great way to deal damage and, combined with Empathy, allows you to cast spells more often. For the early or mid-game, I recommend the following build for the Elven Archers, not just against Orcs: Attack (2), Tactics and Archery, Luck (3), Leadership (2), Empathy, Chaos (3). This will allow you to capture machines with ballistae. If you're lucky with the Blessed spells, you'll have a good chance of winning. Just remember that Orcs have very strong rushers like Haghesh and Tilsek, who can arrive earlier than you expect. As for the late game, the Elven Archers have no chance on a map without a Mentor. If there is a Mentor, write to me in a private message if you want to know more.
My opinion:
- in the early and mid-game, the chances are 40 to 60 in favor of the Orc;
- in the late game without a Mentor, it's 0 to 100 in favor of the Orc; with a Mentor, it's 90 to 10 in favor of the Elven Archers.
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16 years ago
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Actually, the topic is about Necropolis, but I'll share my opinion. If you level up Wing's Darkness skills, the chances will be 0-100 in Wing's favor.
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16 years ago
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The dark color scheme looks quite harsh on the elf, especially with the cloak.
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16 years ago
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Personally, I think it's better to invest skill points into Light, Chaos, Luck, Attack, and Education. What do you guys think?

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