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I suggest creating a Player Rating for those who play online via HAMACHI
What is the optimal way to do this and is there any point
Added after 22 hours 0 minutes
Feel free to leave your thoughts on this topic and suggestions
DEAR LADIES AND GENTLEMEN, PLEASE, TO SAVE TIME IN CREATING THE RATING, LEAVE YOUR DATA FOR THE RATING (ICQ) IF YOU WANT TO SEE YOURSELF THERE
ADDED ON 09.11.2007.
Score calculation formula (demo version) in case of victory.
1. Formula for calculation if the opponent has a higher rating (rank)
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S=(10+2*log(Pplayer-Popp)-(N1-1)/3+N2/3)/ (N1) *5
2. Formula for calculation if the opponent has a lower rating (rank)
_________________________________________________________________________________1/8
S=(10-2*log(Popp-Pplayer)-(N1-1)/3+N2/3)/ (N1) *5
In case of defeat, I think... :smile34:
(for activity, and as an incentive)
Explanation of the letters:
S - points for victory
Pplayer - your player rating from the table
Popp- opponent's rating from the table
N1- number of victories over this opponent
N2- number of losses to this opponent
I explain the terms and all that:
10+starting from 10 points, then everything is multiplied by 5, so for the first game you get 50 points for a win, multiplied by 10 to get rid of tenths in other terms.
-2*log(Pplayer-Popp) - this is a penalty (negative) if you play against a lower-rated player, fewer points will be awarded for a win, the lower the opponent, the larger this expression becomes.
+2*log(Popp-Pplayer)-this is a bonus if you play against a higher-rated player than you, correspondingly, the higher the opponent, the more points are added.
-(N1-1)/3-the more wins you have against this opponent, the fewer points will be added with each subsequent victory, "-1" so the first victory is not counted.
+N2/3-the more losses, the more points for a victory.
/ (N1)6th root - to increase the tendency of points decreasing for each subsequent victory (to the 6th power so it wouldn't be too strong)
this term needs consideration whether it's needed
It's visible that when N1=20 points can smoothly go into negative :smile48: )))
Therefore, I think the limit on victories against one opponent should be 20
Well, or we need to think it over more.
Of course, if the spread is normal, then 20 won't come that quickly, but if it does (for more than half), then this number can be reset to zero or an additional coefficient can be introduced (we'll see).
SAY WHAT YOU DON'T LIKE
Example table
What is the optimal way to do this and is there any point
Added after 22 hours 0 minutes
Feel free to leave your thoughts on this topic and suggestions
DEAR LADIES AND GENTLEMEN, PLEASE, TO SAVE TIME IN CREATING THE RATING, LEAVE YOUR DATA FOR THE RATING (ICQ) IF YOU WANT TO SEE YOURSELF THERE
ADDED ON 09.11.2007.
Score calculation formula (demo version) in case of victory.
1. Formula for calculation if the opponent has a higher rating (rank)
_________________________________________________________________________________1/8
S=(10+2*log(Pplayer-Popp)-(N1-1)/3+N2/3)/ (N1) *5
2. Formula for calculation if the opponent has a lower rating (rank)
_________________________________________________________________________________1/8
S=(10-2*log(Popp-Pplayer)-(N1-1)/3+N2/3)/ (N1) *5
In case of defeat, I think... :smile34:
(for activity, and as an incentive)
Explanation of the letters:
S - points for victory
Pplayer - your player rating from the table
Popp- opponent's rating from the table
N1- number of victories over this opponent
N2- number of losses to this opponent
I explain the terms and all that:
10+starting from 10 points, then everything is multiplied by 5, so for the first game you get 50 points for a win, multiplied by 10 to get rid of tenths in other terms.
-2*log(Pplayer-Popp) - this is a penalty (negative) if you play against a lower-rated player, fewer points will be awarded for a win, the lower the opponent, the larger this expression becomes.
+2*log(Popp-Pplayer)-this is a bonus if you play against a higher-rated player than you, correspondingly, the higher the opponent, the more points are added.
-(N1-1)/3-the more wins you have against this opponent, the fewer points will be added with each subsequent victory, "-1" so the first victory is not counted.
+N2/3-the more losses, the more points for a victory.
/ (N1)6th root - to increase the tendency of points decreasing for each subsequent victory (to the 6th power so it wouldn't be too strong)
this term needs consideration whether it's needed
It's visible that when N1=20 points can smoothly go into negative :smile48: )))
Therefore, I think the limit on victories against one opponent should be 20
Well, or we need to think it over more.
Of course, if the spread is normal, then 20 won't come that quickly, but if it does (for more than half), then this number can be reset to zero or an additional coefficient can be introduced (we'll see).
SAY WHAT YOU DON'T LIKE
Example table
| Rules | Rating discussion | Game reports | Arranging games | How to play online | Play today |
Table | |||||||
Rank | Player nickname | ICQ | HoMM3 version | Wins | Losses | % wins | Points |
1 | NICK | ||||||
2 | |||||||
3 | |||||||
4 | |||||||
5 | |||||||
6 | |||||||