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Knights of Tezoth

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#11165
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kcfgogbfalgfl

Come on, how many of these Sith can you run into. 

No comment...🤣

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#11166
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Somewhere around 1% of the total number of characters...

Стартовый пост - Квенты - Разное - Список НПС  - Фракции -
Резара - Аксель - Орвальд - Эмилия - Стэфания - Амвросий - Лестер - Альсира - Алария - 

In reply to kcfgogbfalgfl
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#11169
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kcfgogbfalgfl

A certain merchant seeks a meeting with a representative of Florenzan... (the action consumes a turn).

Emilia set off to meet the "certain merchant" as a representative of Florenzan...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#11171
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Ple-Sen

Turns out to be a raven soul merchant.

Trades in spotlights, previously stolen by the Sith...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#11173
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Cost: 10 units of equipment, 5 gold, 1.2 gold per turn.

Warrior of Matricaria


+5 to Body and +5 to Mind, access to one school of magic and three spells within it

Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
AP: 3 (4)
OD: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Trainability: 4
Inventory Capacity: 10

Arachnid
AP: 8
Health: 150
Inflicts paralysis or poison on a chosen target.
Evasion: 20%

Skills

School of Restoration
- Restore Body: the caster or a target on an adjacent tile has all health restored and wounds removed.
- Restore Mind: the caster or a target on an adjacent tile has all spirit restored and negative effects removed.
- Restore Soul: brings back to life a character who has fallen in battle (during battle or immediately after its end) on an adjacent tile, leaving no wounds or injuries.

Riding
The character can ride horses and other animals.

Armor Proficiency
The character can wear heavy armor.

Equipment

Right hand: Ammonia water, removes the paralysis effect from self or a target on an adjacent tile.
Left hand: Vessel of water, removes the burn effect from self or a target on an adjacent tile.
Body: Heavy armor, +25 to defense. Requires the Armor Proficiency skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 to defense. Requires the Armor Proficiency skill.
Legs: Plate boots, +1 to AP, +5 to defense. Requires the Armor Proficiency skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the Armor Proficiency skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Proficiency skill.
Other 1: Eye drops, removes the darkness effect from self or a target on an adjacent tile.
Other 2: Alcohol, removes the stun effect from self or a target on an adjacent tile.
Other 3: Healing potion, restores 100 units of health.

Inventory
100 coppers

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#11174
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Cost: 10 units of equipment, 1.2 gold per turn.

Warrior of Fragrans


+5 to body and +5 to mind, protection from mind-affecting effects, can continue fighting even with negative spirit.

Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10
Trainability: 4
Inventory capacity: 10

Skills

Axe
The character can use an axe without penalty.

Armor Wearing
The character can wear heavy armor.

Strong Attack
Deals 200% damage to the target. 
Cost: 1 AP.

Equipment
Right hand: Axe, Damage: 100 (110).
Left hand: Axe, Damage: 100 (110).
Body: Heavy armor, +25 to defense. Requires the armor wearing skill.
Head: Steel helm with visor, -5% chance of being critically hit, +5 to defense. Requires the armor wearing skill.
Legs: Plate boots, +1 to SP, +5 to defense. Requires the armor wearing skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the armor wearing skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the armor wearing skill.
Other 1: Healing potion, restores 100 health points.
Other 2: Healing potion, restores 100 health points.
Other 3: Healing potion, restores 100 health points.

Inventory
100 coppers

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#11175
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Cost: 11 units of equipment, 15 gold, 1.2 gold per turn.

Warrior of Lapiena


+5 to Body and +5 to Mind, ability to put enemies to sleep by playing a musical instrument (range — 10 tiles, costs 1 AP).

Attributes
Mind: 15
Body: 15
Perception: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15 (25)
Health: 150
Accuracy: +10% (+63%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Learnability: 3
Inventory Capacity: 10

Wyvern
SP: 8
Health: 200
Inventory Capacity: 5
Equipment slots: body.
Deals 50 damage to a selected target and applies burn.
Ability to fly.
Evasion: 10%
Body: wyvern armor, +25 to defense.

Skills

Hammer
The character can use a hammer without penalty.

Riding
The character can ride horses and other animals.

Musician
The character can play musical instruments. 
Lute: restores (aesthetics)% health to allies within 10 tiles in exchange for AP. 
Violin: in exchange for AP, allies within ten tiles of the character gain the ability to continue moving after performing an action (melee combat, shooting, spells) until the end of the team's turn. 
Flute: in exchange for AP, the character's allies gain +2 to SP and +10% to accuracy until the end of the team's turn. 

Equipment
Right hand: Hammer, Damage: 75, +30% to spirit strength for checks on activating negative effects.
Left hand: Hammer, Damage: 75, +30% to spirit strength for checks on activating negative effects.
Body: Light armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Lute.
Other 2: Violin.
Other 3: Flute.

Inventory
100 coppers

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#11176
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Cost: 10 units of equipment, 1.6 gold per turn.

Warrioress of Isolla


+1 to trainability

Attributes
Mind: 10
Body: 10
Insight: 10
Vitality: 10
Aesthetics: 10

Parameters
Willpower: 10
Spirit: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+63%)
Evasion: +10% (13%)
AP: 3 (4)
MP: 3
Initiative: 10
Charisma: 10
Critical damage chance: +10
Trainability: 4
Inventory capacity: 10

Skills


Spear
The character can use a spear without penalty. 

Return to Naturalness
Removes all negative and positive effects from the target, deals 250 units of pure damage to supernatural creatures; range: 10, costs 1 AP, does not require a willpower check. Blocks the R-Mutation effect until the end of the battle.

Harmony of the Present Moment
Applies a silence effect to the target; range: 10, costs 1 AP.

Mission Continuation
After three turns following her fall, the character returns to battle with 1 unit of health, provided that allies adhering to a different belief remain on the map. 

Equipment
Right hand: Spear, Damage: 75, attack range +1.
Left hand: Spear, Damage: 75, attack range +1.
Body: Light armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to AP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Bandages, removes the bleeding effect from herself or an adjacent target.
Other 2: Purifying water, removes the poison effect from herself or an adjacent target.
Other 3: Materials, removes the defense reduction effect from herself or an adjacent target.

Inventory
100 coppers

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#11177
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Cost: 10 units of equipment, 1.6 gold per turn.

Warrior Flowerza


+1 to trainability

Attributes
Mind: 10
Body: 10
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 10
Spirit: 100
Defense: 10 (45)
Health: 100
Accuracy: +10% (+73%)
Evasion: +10% (13%)
SP: 3 (4)
AP: 3
Initiative: 10
Charisma: 10
Critical Damage Chance: +10
Trainability: 4
Inventory Capacity: 10

Skills

Weapon Mastery
The character can use any type of weapon without penalties. 

One After Another
When an enemy is slain by the character, their turn is refreshed. 

Center of the Battlefield
When an enemy is slain by the character, their health is restored and negative effects are removed. 

Precise Strike
100% damage. +50% accuracy for this attack. 
Cost: 1 AP. 

Equipment
Right Hand: Sword, Damage: 75, accuracy +10%.
Left Hand: Bow, Damage: 65, range: 10.
Body: Light Armor, +10 to defense.
Head: Helmet, -5% chance of being critically hit.
Legs: Boots, +1 to SP.
Hands: Gloves, +3% to accuracy.
Shoulders: Cloak, +3% to evasion.
Other 1: Quiver of arrows 20/20.
Other 2: Eye drops, removes the darkness effect from self or a target on an adjacent tile.
Other 3: Healing potion, restores 100 units of health.

Inventory
100 coppers

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).