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Knights of Tezoth

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#11173
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Cost: 10 units of equipment, 5 gold, 1.2 gold per turn.

Warrior of Matricaria


+5 to Body and +5 to Mind, access to one school of magic and three spells within it

Characteristics
Mind: 15
Body: 15
Insight: 10
Energy: 10
Aesthetics: 10

Parameters
Spirit Strength: 15
Spirit: 150
Defense: 15(55)
Health: 150
Accuracy: +10% (+60%)
Evasion: +10% (13%)
AP: 3 (4)
OD: 3
Initiative: 10
Charisma: 10
Critical Hit Chance: +10
Trainability: 4
Inventory Capacity: 10

Arachnid
AP: 8
Health: 150
Inflicts paralysis or poison on a chosen target.
Evasion: 20%

Skills

School of Restoration
- Restore Body: the caster or a target on an adjacent tile has all health restored and wounds removed.
- Restore Mind: the caster or a target on an adjacent tile has all spirit restored and negative effects removed.
- Restore Soul: brings back to life a character who has fallen in battle (during battle or immediately after its end) on an adjacent tile, leaving no wounds or injuries.

Riding
The character can ride horses and other animals.

Armor Proficiency
The character can wear heavy armor.

Equipment

Right hand: Ammonia water, removes the paralysis effect from self or a target on an adjacent tile.
Left hand: Vessel of water, removes the burn effect from self or a target on an adjacent tile.
Body: Heavy armor, +25 to defense. Requires the Armor Proficiency skill.
Head: Steel helmet with visor, -5% chance of being critically hit, +5 to defense. Requires the Armor Proficiency skill.
Legs: Plate boots, +1 to AP, +5 to defense. Requires the Armor Proficiency skill.
Arms: Steel bracers, +10 to base weapon damage. Requires the Armor Proficiency skill.
Shoulders: Knight's surcoat with the owner's coat of arms, +3% to evasion, +5 to defense. Requires the Armor Proficiency skill.
Other 1: Eye drops, removes the darkness effect from self or a target on an adjacent tile.
Other 2: Alcohol, removes the stun effect from self or a target on an adjacent tile.
Other 3: Healing potion, restores 100 units of health.

Inventory
100 coppers

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).