I liked the map. Pleasant design, dynamic, strategic – everything as it should be for a Heroes game. Many thanks to the developers, and also to the archaeologists and restorers. The map isn't the most original in its structure, but it's one of those cases where an old favorite doesn't disappoint. I played as Humans, put Vitus in the Castle, and in the tavern, I got Dugald – he cleared everything out ("hero" reached level 34 in 34 days).
For me, the appearance of dragons in the Utopia was quite logical; without them, it would have been unlikely to break through to the obelisk. The developers didn't expect that heroes swollen with troops would come to the island. The ending could have been rewritten more creatively. A bunch of bone dragons is still just a bunch, not a combat unit; on a narrow field, it's difficult for stacks to spread out. They should have added ghosts and/or vampires instead of the second stack of dragons.
I really didn't like the animation of the skeleton on the island. It differs greatly in style from the Nival style; it looks like something rotten in a pile of top-quality wood.
P.S. 34 days is quite a speedrun.
I wonder in which version exactly the search was conducted?!
This map was found in the regular version 1.6 of the Gold Edition, without descriptions, videos, and with cut files to allow playing it fairly.
Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21