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the remaster of the third game is awful
Jewill, are you talking about the remastered version of the third game, the one that's like an HD version?
I strongly urge you not to talk nonsense.
Yeah, I was talking about that one.
Isn't the choice between two alternatives always better than having no choice at all?
My overall stance on the remake of the fifth Heroes game is this: is there even a fleeting chance of a re-release? Let's grab onto it. And even if the game has a disastrous launch, we'll still have the good old fifth installment to fall back on. Besides, I'm not expecting the developers to completely overhaul the game or release an eighth installment. Choosing between two alternatives is always better than having no choice, right?
Perhaps the biggest reason why the sixth and seventh Heroes games failed is that Ubisoft's expectations and vision for the game and the series differed from those of the players. To sell a product, you need a brand. Not an old-school atmosphere, but a vibrant and appealing brand. The sixth Heroes was an attempt to add color to the brand and attract new players. But, unfortunately, the old players didn't like it.
The seventh Heroes was a twisted attempt to add color to attract old players. And it failed miserably. It was like a school's amateur theater group trying to entertain a young man who is longing for an actress from the Bolshoi Theater. The gamble didn't pay off. They didn't attract new players, the added colors were stale and buggy, and the old players, to put it mildly, were not satisfied. Players expected to see a playable product, at least from a technical point of view, but Ubisoft decided for some reason that the game could be sold in a beta state. And in the end, it was abandoned in roughly the same state.
I want to look forward to new Heroes games again. Many will agree with me that anticipating new installments was a pleasant and interesting experience. Developers shouldn't always listen to fans in every aspect, but if they decide to make radical changes, they should be preceded by serious calculations and analysis.Perhaps the biggest reason why Heroes 6 and 7 failed is that Ubisoft's expectations and vision for the game and the series differed from those of the players? To sell a product, you need a brand. Not an old-school atmosphere, but a colorful and appealing brand. Heroes 6 was an attempt to add color to the brand and attract new players. But, unfortunately, the old players didn't like it.
Heroes 7 was a twisted attempt to add color to attract old players. And it failed. It was like a school drama club trying to entertain a young man who is longing for an actress from the Bolshoi Theatre. The gamble didn't pay off. They didn't attract new players, the added colors were stale and buggy, and the old players, to put it mildly, were not satisfied. Players expected to see a playable product, at least from a technical point of view, but Ubisoft decided for some reason that the game could be sold in a beta state. And in the end, it was abandoned in approximately that state.
I want to look forward to new Heroes games again. Many will agree with me that anticipating new installments was a pleasant and interesting experience. Developers shouldn't always listen to fans in everything, but if they decide to make radical changes, this should be preceded by serious calculations and analysis.
The opinion of the majority is made up of individual opinions, and no company can simply cater to each of them. A good option is polls, where the company itself presents the options that it considers most important to fans, and the fans choose. But even in this case, someone has to create this list, analyzing forums, and other platforms.
I think that the most unique recipe for preserving the uniqueness and old-school feel of the Heroes series is the opinion of reasonable veterans who played the 3rd and 5th installments to death (and some still do), as they are the most representative.
Initially, I started my acquaintance with the 3rd part; I spent a lot of time on Armageddon's Blade, but when I first launched 5, my jaw literally dropped, and when the expansions arrived, I realized that this was the game they put their soul into—I don't even know how many hours were spent on this wonderful game. My favorite part of the series, with a beautiful soundtrack, incredibly interesting battles, and great gameplay changes that didn't contradict previous parts. The campaign as Agrael will remain in my memory forever!
In reality, it is very hard to believe in the release of an 8th part; one could wait another year or two, of course, but most likely a remaster/remake of the 5th part will be released, because there isn't much that needs improving there. And naturally, the game won't be published by Ubisoft, but by third-party devs where the core hero mechanics will be preserved. I think it will be Jon Van Caneghem's studio—an American computer game developer, founder of New World Computing, who took an active part in creating game series such as Might and Magic and Heroes of Might and Magic.
In 2014, Van Caneghem founded VC Mobile Entertainment (VCME) to create games for iOS and Android. He arranged 4.5 million dollars in investments from companies such as Tencent and Pacific Sky Investments. The VCME office is located in Los Angeles.