First of all, the patch is dedicated to fixing numerous flaws in the original game's campaign, as well as correcting script errors. The list of fixes is extensive; here are some of the changes:
- Added missing sounds, such as the sound of visiting the witch's hut in the first mission for Agrael.
- Fixed missions where enemy heroes were supposed to attack you but instead did nothing and stood still due to incorrect scripts. Now, missions like "Refugees," "Defense," "Cult Servant," and others will play out as intended by the developers.
- In the demon campaign, you will no longer encounter green and emerald dragons, as this contradicts the plot. Similarly, in the necromancer campaign, you will not have angels or archangels.
- Fixed the progression of enemy heroes, as in many missions, the developers gave them skills from other factions or even more than three skills.
- In certain story missions, you and your opponents cannot recruit heroes of specific factions; for example, in the wizard campaign, necromancers cannot hire wizards and elves.
- In the "Clan Leader" mission, your competitors do not stand around with ready-made armies but actually move around their locations, gain experience, and build up their forces.
- Changed battles with final bosses.
- Fixed many other minor flaws – for example, now Godrick does not use an unseemly word in dialogue, and in scenarios, the flags of both sides on the map and in cutscenes are identical and correspond to the classic ones.
+ Plus, important and non-random artifacts carry over to subsequent missions (for this, you will need to replay the map with the valuable artifact; loading a save will not help).
+ Additionally, the main fragment of my old MegaAI mod for the original game's skill system has been integrated into the game; now, enemy heroes level up more rationally and won't miss out on education or super skills.
+ Various other improvements.
It seemed to me that since I had already started working on it, I should make the game as it should be, considering its difficulty. Therefore, I made the veteran difficulty noticeably harder, and if you challenge the game and choose hero difficulty, then you will have to sweat because:
- The number of some units is significantly increased; for example, you will encounter many more demons in the "Trap" mission.
- Enemy heroes no longer run away from you; they have larger armies.
- Important enemy heroes receive artifacts, war machines, and spells depending on the difficulty.
- Particularly strong enemies will be even stronger, as they demonstrate their ability to cast spells to the fullest extent.
- Several events planned by the game creators have been restored; the least pleasant ones are activated at high difficulty.
+ The difficulty of missions has been somewhat leveled out; very easy missions (such as "Alliance") have been made more difficult.
+ Something else.
You can download the latest version of the patch here -
Installation – simply move the file to the "Maps" folder in the main game directory.
I would also like to note that the patch is not final, and if there are reports of bugs or any wishes, there will be subsequent versions. However, do not ask me to make the AI smarter or redo something in the game's external interface – I don't know how to do that. If anything, everything was done and tested in the GOG version, but I doubt it will work differently on other versions.
A few screenshots:







it bugs out on recruit...