Regarding Alaron, I don't see a reason to significantly change his specialization. If it's not challenging enough, you can play on Hero difficulty; morale and luck will overcome any specialization.
Next, are there still dragons in Erivell with the updated patch? Or are you listing the consequences of what happened with the old version, where the script simply didn't run, and nothing worked at all? There are many things that don't work; to put it briefly, everything. With the updated version, everything should work.
Added 8 minutes later
Okay, I think I need to clarify.
This is a patch for the original Heroes of Might and Magic 5 Campaign, not for Lords of the North, not for Horde of the Undead, and certainly not for a game heavily modified with various mods!
The changes in the patch do not affect the game's balance and do not influence other maps; only the AI priorities and the missions themselves have been changed.
The timer is needed to increase the difficulty on Hero difficulty because this difficulty creates additional obstacles so that the player feels the importance of an important battle. For those who don't like obstacles, there is a lower difficulty, such as Veteran.
Dragons were in the initial version of the mod, but I haven't downloaded the new version yet. I finished the mission using cheats.
I liked that in the 3rd mission, the cities transform with effects when Markel captures them.
It's bad that they removed the fort on the hill near Mythgard; in the 2nd mission, I recruited various vampires, liches, and undead, but I couldn't unite them.
In the 5th mission, playing as Markel, I found a new problem. In every battle with neutrals, after they are killed, the battle doesn't end, and my units and heroes continue to take turns. Because of this, I couldn't get the Angel Wings. I had to use cheats to teleport to Godric again. After the victory, the mission doesn't end.
