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Patch 1.6.1 for the original campaign.

#8
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The file contains numerous changes to the game mechanics, including in large files such as the contents of rpgstats and reftables. For some reason, the Knights have been nerfed – at the very least, the weakening strike and deadly strike abilities of the Black Knight have been removed – now they are completely useless, as they already lagged behind the Necropolis spirits of level 6, and now they are even worse.

I would still like to know what specific changes were made here – it is not described in the header. Overall, it should be interesting – judging by the images.
Is there any incompatibility with maps and other content?

Regarding the timer, there was one in the battle against the Druids. I don't remember seeing one in the battle against Cyrus (the screenshot shows a timer on a Vampire) – what is it for? It is an illogical additional obstacle and inconvenience for the player, such as hiding an object in the bushes – why?

In the mission, only one competitor runs around for the Clan Chief, now are there more, or is this only in the mission for the Shaman (the second one)?