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Patch 1.6.1 for the original campaign.

#9
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GodRick

You can find Alaron's icon in the Manuals, in the section about all heroes with starting armies, biographies, and specializations. He has the "Elven Fury" specialization, just like Talanar, but in my opinion, it's useless. So, you can, for example, choose Faelan's specialization or something else.

In the elven cities, it's still possible to build dragons, and in Erathia, there are dragons available from the start.

I don't know yet about the renamed demons and Knights; I haven't had time to check their specializations.


Regarding Alaron, I don't see a reason to significantly change his specialization. If there's not much of a challenge, you can play on the hero difficulty; morale and luck will overcome any specialization.
Next, are there still dragons in Erathia with the updated patch? Or are you listing the consequences of what happened with the old version, where the script simply didn't run, and nothing worked at all? There are many things that didn't work; to put it briefly, everything. With the updated version, everything should work.


Added 8 minutes ago
vasik
There are many changes in the mechanics in the file, including in large files like rpgstats and reftables. For some reason, the Knights have been nerfed – at least the weakening strike and deadly strike of the Black Knight have been removed – now they are completely useless, as they already lagged behind the Necropolis spirits of level 6, and now they are even worse.

I would still like to know what specific changes have occurred here – it's not described in the header. In general, it should be interesting – judging by the pictures. Is there any incompatibility with maps and other things?

Regarding the timer, there was one in the battle between Agrael and the Druids. I don't remember one in the battle against Cyrus (the screenshot shows a timer on a vampire) – what is it for? It's an illogical additional obstacle and inconvenience for the player with zero interest, like hiding some object in the bushes. Why?

In the mission, only one competitor runs around for the Clan Lord. Is it now all of them, or is it just in the mission for the Shaman (the second one)?

Okay, I think we need to clarify.
This is a patch for the original Might and Magic V: Heroes campaign, not for Lords of the North, not for Horde of the Undead, and certainly not for a game heavily modded with various mods!
The changes in the patch do not affect the game balance and do not affect other maps; only the priorities for the AI and the missions themselves have been changed.

The timer is needed to increase the difficulty on the hero difficulty, as additional obstacles are created in the game on this difficulty so that the player feels the importance of the battle. For those who don't like obstacles, there is an easier difficulty, such as veteran.