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5 years ago
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In general, I added a new class in data-->GameMechanics-->RefTables-->HeroClass.xdb

It seems to work; primary skills appear, and secondary skills do too, and special skills need to be specified in skills.xdb, but they also work if you add them there; I checked.

BUT primary skills don't appear correctly... initially, for testing, I set it to 5% attack, 5% defense, 85% magic, and 5% knowledge, but it always only generates defense.
Then I set it to 20 / 20 / 30 / 30, but it still only generates defense...

Has anyone worked with classes? Maybe there are other properties for them in other folders/files?
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

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5 years ago
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So, modified executable files are probably needed for the new classes. Or are you already using one? Because it works for them.
 

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5 years ago
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Yeah, but they use a modified one. And Nargott (the creator of WGE) mentioned something about using a modified executable from 5.5, including for the new classes. That's what I'm talking about.
 

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5 years ago
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Ment
Yeah, but they have a modified one. And Nargott (the creator of WGE) said something about using a modified .exe from 5.5, including for new classes. That's what I'm talking about.

It's a shame there isn't a universal modified .exe for all versions where the possibilities of all levels/artifacts/classes/skills, etc., are expanded. It would be amazing; everyone could add what they need to the clean core of the modified .exe.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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5 years ago
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I don't remember exactly what was modified, in a complete list. But classes and skills – probably yes; artifacts and levels – possibly, it seemed to me that yes; AI – definitely yes; I'm afraid I can't say about NCF; cities – definitely not.
You can ask the author.
 

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