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Title: Invasion from the Underworld - Part 4. Invasion --- Hell invasion - Episode 4. Invasion




Name in game resources: Invasion
Map type: Scenario
Two-level map: yes
Game version: only 3.1
Number of players: 6
Size: large
Map author: MasteR
Description: The revelation of part of Urgash's plans forces the demons to accelerate events. Legions of black demons are gathering at the northern border of the Unicorn Empire, and they are ready to rush into battle. The empire's troops have very little time left to prepare for repelling the demon attack.
About the map: A game against five computer players in an alliance. Some heroes from the "Uninvited Guests" map are present, with modified specializations.
Previous story parts:
Part 1
Part 2
Part 3
Update on 20.10.2017:
- Increased the number of creatures in joinable stacks.
- Added pauses when resurrecting heroes 3, 4, and 5. For Orcs, the pause is slightly longer.
- Improved the combat script; now, the number of summoned Cave Lords increases non-linearly depending on the hero's level (at level 1 - 1 Cave Lord, at level 40 - 1000 Cave Lords).
- Fixed a bug with one of the garrisons.
- The artifact "Boots of Open Road" has been moved closer to the castle.
- Another scroll with a portal to a city under moderate guard has been added.
- Removed the ability to join stacks without breaking through the guards.
Have a nice game!
Name in game resources: Invasion
Map type: Scenario
Two-level map: yes
Game version: only 3.1
Number of players: 6
Size: large
Map author: MasteR
Description: The revelation of part of Urgash's plans forces the demons to accelerate events. Legions of black demons are gathering at the northern border of the Unicorn Empire, and they are ready to rush into battle. The empire's troops have very little time left to prepare for repelling the demon attack.
About the map: A game against five computer players in an alliance. Some heroes from the "Uninvited Guests" map are present, with modified specializations.
Previous story parts:
Part 1
Part 2
Part 3
Update on 20.10.2017:
- Increased the number of creatures in joinable stacks.
- Added pauses when resurrecting heroes 3, 4, and 5. For Orcs, the pause is slightly longer.
- Improved the combat script; now, the number of summoned Cave Lords increases non-linearly depending on the hero's level (at level 1 - 1 Cave Lord, at level 40 - 1000 Cave Lords).
- Fixed a bug with one of the garrisons.
- The artifact "Boots of Open Road" has been moved closer to the castle.
- Another scroll with a portal to a city under moderate guard has been added.
- Removed the ability to join stacks without breaking through the guards.
Have a nice game!