Update available (05/31/2018-Beta):— Added a second executable with PEST functions (simultaneous player turns in online play);
— Returned to standard: Experience calculation and maximum hero level 40 (previously 99 and a simplified calculation formula);
— Returned to standard: Characteristics and formula for "Mini-Artifacts";
— Returned to standard: "Embalmer" ability: now again provides 5 units of healing bonus for each hero level, instead of 2%;
— Damage from side towers during a siege is now again 50, the central tower deals 100 damage (+30);
— "Refugee Camp": added alt-upgrades for all races, as well as for dwarves, orcs, and neutrals (all creatures from level 4 to 6);
— Hero ability "War Machines": gives 150 (+50) hit points to machines for each level;
— "War Machines": parameters for hit points have been changed, now they are equal to 200 units (ballista -50, wagon and tent +100);
— "First Aid Tent": the number of restored hit points has been changed when the hero has the "War Machines" skill: 10-50-75-100 (10-20-50-100), in battle the tent heals 5 times instead of 3;
— Faction trenches:
— Mages: damage 255 (-85);
— Dwarves: damage 255 (+85);
— Demons: damage 170 (-34), "Disruptive Ray" spell, chance 100%, magic power 5;
— Elves: Changed the "Entangling Roots" spell to the "Poison" effect;
— High Elves: Changed the "Poison" spell to the "Slow + Weaken" spells, chance 100%, magic power 5;
— Academy: Hero "Faiz": "Destroyer" ability, when casting the "Disruptive Ray" spell, deals 10+10*(Hero Level) damage (previously, the calculation was every 3 hero levels);
— Haven: "Recruits" renamed to "Volunteers";
— Fortress: The model of the building for hiring "Bonecrushers" has been changed on the adventure map;
— Necropolis:
— "Death Knights" and "Bone Guards": the name, description, and characteristics have been swapped;
— "Death Knights": received a new model;
— "Astral Dragons": the "Suppressive Gaze" ability has been removed;
— "Necromancy": chance of appearing on the hero 13% (-2%);
— "Education": chance of appearing on the hero 10% (+2%);
— Stronghold: "Chieftains": "Chieftain's Order" ability now adjusts by a maximum of 0.5 turns (-0.1);
— Inferno:
— "Greater Demons": attack 4 (+1);
— "Hellhounds": attack 16 (-2), defense 18 (+1);
— "Nightmares": defense 16 (-2);
— "Cave Lords": "Meteor Shower" and "Fireball" spells are cast at a developed skill level (previously basic);
— "Wall of Swords" spell from the summoning school: has a fixed duration of 5 turns (regardless of the level in the skill and the hero's magic power);
— Bug fixes and other improvements.
Added 1 hour 49 minutes ago
P.S. - a small off-topic - I talked with Ubisoft, and today their position is that all modifications for the fifth Heroes are illegal because they violate the terms of their new license, which is common to all products (license from 2016). For Heroes 5, you are only allowed to create your own maps and campaigns. Everything else is piracy.
In essence, this entire subforum is illegal.
I communicated with the support service for a month, and according to the support, "Ubisoft services" include all products that belong to the company.
"Please note that modifying content is a violation of the terms of use of Ubisoft services, namely:
"You agree not to take any action aimed at selling, renting, or distributing Content. You also agree not to attempt to modify, change, decompile, disassemble, reproduce by reverse engineering, translate, adapt, reproduce, distribute, distribute, and transmit any information, software, product, and, in general, any element of the Content."
You can find more detailed information about the terms of use of Ubisoft services by following the link:
https://legal.ubi.com/termsofuse/ru-RU"
And here is the answer to their position on all existing mods for the game:
"You are asking if modifying the game Heroes of Might & Magic 5 is a violation of the Terms of Use of Ubisoft services.
As my colleague already informed you, such actions violate paragraph 3.1 of the above document."