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Mages in late game, from the 6th to the 10th game month, against power-based factions.
A major problem when playing mages against power-based factions in the late game is the need for Dark and Light magic, but at the same time, early on, you need either Summoning or Chaos magic.
Please advise on the optimal skill build for the late game: it's clear that Dark magic and defense are necessary, but what else should be taken for an effective early game and a strong late game?
It's just frustrating that when playing as Dwarves, it's just spamming with Earth Elementals, and when playing as Humans, it's just spamming with Archers, etc.