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The purpose of my article was to identify the most durable and damage-dealing stack, taking into account two weeks of retraining and two weeks of creature growth with a castle.
The skills "Endurance" from the defense branch, "Battle Frenzy" from the attack branch, and "Rally" from the Leadership branch were taken into account.
Here are the results:
1. Raw Damage + base attack value, assuming the target's defense is 0 (without taking into account the ranged attack penalty and boost/accurate strike abilities):
1.1 Marksman: 20+20+24+24+4=94 units x (3-9)=282-846, average value 564 damage.
Taking Attack into account 4/5 = 676/705 damage.
Dugald's Marksman at level 40 with 24/25 attack will deal approximately 1212/1269 damage.
1.2 Halberdier/Fanatic: 20+20+20+20+2=82 units x (3-6)+(3-6)=246-492 and 246-492 = 492-984, average value with one attack 369 damage, with two 738 damage.
Taking Attack into account:
Halberdier with Attack 5 = 461 damage
Fanatic with Attack 8 with two attacks = 1033 damage.
Laslo's Fanatic at level 40 with Attack 28 with two attacks will deal approximately 1771 damage.
1.3 Monk: 20+20+12+12=52 units x (10-13)=520-676, average value 598 damage.
Taking Attack into account 16/20 = 1076/1196 damage.
1.4 Knight: 20+10+4+4=38 units x (21-31)=798-1178, average value 988 damage.
Taking Attack into account 24 = 2173 damage
1.5 Royal Griffin (without retraining): 10+10=20 units x (6-16)=120-320, average value 220 damage. (Sky Strike 440 damage).
Taking Attack into account 9 = 319 damage. (Sky Strike 638 damage).
Iris's Royal Griffin at level 40 with Attack 29 = 539 damage. (Sky Strike 1078 damage).
Battle Griffin (without retraining): 10+10=20 units x (7-13) = 140-260, average value 200 damage.
Taking Attack into account 7 = 270 damage.
Iris's Battle Griffin at level 40 with Attack 27 = 470 damage.

2. Total amount of hit points:
2.1 Marksman: 20+20+24+24+4=92 units x 12 hp = 1104 hp + Defense 4.
2.2 Halberdier: 20+20+20+20+2=82 units x 28 hp = 2296 hp + defense 9/8.
2.3 Monk: 20+20+12+12=52 units x 82 hp = 4264 hp + defense 16/14.
2.4 Knight: 20+10+4+4=38 units x 102 hp = 3876 hp + defense 24/20.
2.5 Royal Griffin (without retraining): 10+10=20 units x 37 hp = 740 hp + defense 8.
Battle Griffin (without retraining): 10+10=20 units x 54 hp = 1080 hp + defense 12.
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Dagonet
The purpose of my article was to identify the most durable and damage-dealing stack, taking into account two weeks of retraining and two weeks of creature growth within the Castle.
The skills "Resilience" from the defense branch, "Battle Fury" from the attack branch, and "Rally" from the leadership branch were taken into account.
Here are the results:
1. Raw Damage (without considering attack, ranged attack penalty, and speed, precise shot abilities):
1.1 Marksman: 20+20+24+24+4=92 units x (3-9)=282-828, average value 555 damage.
1.2 Halberdier/Fanatic: 20+20+20+20+2=82 units x (3-6)+(3-6)=246-492 and 246-492 = 492-984, average value with one attack 492 damage, with two 738 damage
1.3 Monk: 20+20+12+12=52 units x (10-13)=520-676, average value 598 damage
1.4 Knight: 20+6+4+4=34 units x (21-31)=714-1054, average value 884

2. Total amount of HP:
2.1 Marksman: 20+20+24+24+4=92 units x 12=1104 HP
2.2 Halberdier/Fanatic: 20+20+20+20+2=82 units x 28=2296 HP
2.3 Monk: 20+20+12+12=52 units x 82=4264 HP
2.4 Knight: 20+6+4+4=34 units x 102=3468 HP

When calculating, you need to take into account at least the attack/defense stats. With them, the numbers for both HP and damage will be completely different. Why is the number 20+6+4+4 used for Knights when you can use 20+10+4+4?
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In reply to MasteR
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MasteR
When calculating, you need to consider attack/defense stats at a minimum. With them, the numbers for both HP and damage will be completely different. Why do Knights have the numbers 20+6+4+4, when it could be 20+10+4+4?
My mistake. I will recalculate and correct the first post. I will add basic attack and defense for now. I can also multiply the damage by the attack stat, without considering defense. For example, Zealot deals 738 damage with an attack of 8 (x1.4) = 1033.2 damage, Monk deals 596 damage with an attack of 20 (x2.0) = 1196 damage.

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