The purpose of my article was to identify the most durable and damage-dealing stack, taking into account two weeks of retraining and two weeks of creature growth within the Castle.
The skills "Resilience" from the defense branch, "Battle Fury" from the attack branch, and "Rally" from the leadership branch were taken into account.
Here are the results:
1. Raw Damage (without considering attack, ranged attack penalty, and speed, precise shot abilities):
1.1 Marksman: 20+20+24+24+4=92 units x (3-9)=282-828, average value 555 damage.
1.2 Halberdier/Fanatic: 20+20+20+20+2=82 units x (3-6)+(3-6)=246-492 and 246-492 = 492-984, average value with one attack 492 damage, with two 738 damage
1.3 Monk: 20+20+12+12=52 units x (10-13)=520-676, average value 598 damage
1.4 Knight: 20+6+4+4=34 units x (21-31)=714-1054, average value 884
2. Total amount of HP:
2.1 Marksman: 20+20+24+24+4=92 units x 12=1104 HP
2.2 Halberdier/Fanatic: 20+20+20+20+2=82 units x 28=2296 HP
2.3 Monk: 20+20+12+12=52 units x 82=4264 HP
2.4 Knight: 20+6+4+4=34 units x 102=3468 HP
When calculating, you need to take into account at least the attack/defense stats. With them, the numbers for both HP and damage will be completely different. Why is the number 20+6+4+4 used for Knights when you can use 20+10+4+4?
Пробуждение зла
Нашествие из Преисподней
Смена эпох
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You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира