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Posts from How do I insert my own texture into a model?

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I decided to create a new type of resource in my map (mythril). It should look like gold, but be silver in color. I tried to extract the gold texture from the game's resources and edited the color. I copied all the files (Model), (Material), and (Texture) into the map's folder under new names, because the map should be a local mod (i.e., it shouldn't affect other maps). In all these files, I configured the links down to the image. I inserted the texture similarly to a PWL image, but my resource turned out to be pixelated. I ask for help from those who have some experience in creating graphical mods.
 Создается карта про эльфов: Воссоединение - готовность 71%
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Spectral
It should look like gold, but be silver in color.

Great phrase, similar to "A boy, but like a girl!" or "Black, but like white!"

С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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RedHeavenHero
Please check the texture links.
All links are correct. I could only manage to do this, but it's not very good.
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 Создается карта про эльфов: Воссоединение - готовность 71%
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psatkha
Great phrase, similar to "A boy, but acts like a girl!" or "Black, but looks like white!"


You misunderstood, the color of the ingots needs to be changed.
 Создается карта про эльфов: Воссоединение - готовность 71%
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RedHeavenHero
Please check the texture links.
I'm interested in the first line. The thing is, I can't even find the folder specified in the first line in the game's resources, and the second line specifies a completely different file.

Could you provide detailed instructions on how to insert a texture?
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 Создается карта про эльфов: Воссоединение - готовность 71%
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1. The first link is the path to the TGA file, the source file; in this case, it doesn't matter. 2. Prepare a TGA file with dimensions of x by y pixels, where x and y are powers of two. Place it in the Complete folder. In the editor, create a new Texture object and enter the link to the TGA file in SrcName. Choose the format: 8888 for icons, DXT1 for opaque textures (with areas of complete transparency), and DXT3 and DXT5 for semi-transparent textures. Set InstantLoad to true for icons. Right-click on the Texture object and select Export. Just in case, check the log.

Added 4 minutes later
I could only make this, but it's a poor result.
Where is this?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Thank you very much! :smile03: Now the editor's capabilities are virtually limitless.
 Создается карта про эльфов: Воссоединение - готовность 71%

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