Skip to content

Posts from Mafia 94. Shadow War

Mafia Closed Topic
5.0 (1 rating)
User Avatar
11 years ago
Auto-translated
WAR OF SHADOWS




***
- What is wrong with you? Were the nightmares tormenting you again?
- Yes… these visions, they feel so real… and this voice… it drowns out all other thoughts!..
- The spirit of the Mother of Darkness grows stronger day by day. You are not yet strong enough to resist her!
- But why does she not affect you in such a way? How were YOU able to rid yourself of her influence?
- Rid myself? Nooo! I simply never had a very strong connection with her from the start. Ordinary dark elves are not so dependent on her.
- Ordinary?! Father, what do you mean?
- … Sigh, I should have told you about this long ago, but I didn't dare…
- Come on, tell me!
- In short, I am not your father!..
- What?! Is this a joke?.. Tell me it's a joke!
- I would very much like to tell you that, but I can no longer lie to you!
- … What happened to my real father? Is he dead?!
- No, heavens… Your real father is Ammon, the chief of the Shadow Lords clan…
- Clan chief… So what, you kidnapped me?! You…!!!
- No! I didn't kidnap you! Rather, I saved you! You see, you were, how should I put it, not his most desired daughter. He ordered that you be sacrificed to the Mother of Darkness… sigh, why am I even telling you all this…
- Sacrifice his own daughter? What nonsense are you talking?! And what does that have to do with you then?
- I was one of his confidants. I knew your mother well. I showed her my attentions, but she always dreamed of being with Ammon… Well, her dream was partially fulfilled. She became pregnant by Ammon, and soon you were born. But… the chief himself decided that he had no need for heirs from an ordinary witch. Various rumors began to circulate; this whole situation hit Ammon's reputation. Finally, he decided it would be simplest to get rid of both of you. … I could not save your mother, but… I decided that, whatever it took, I would save you! I managed to disrupt the ritual and secretly carry you to a safe place…

- You should have told me all this sooner!.. I can't wrap my head around any of this…

Well, soon Ammon will regret what he has done! And all others who could allow this will soon be begging me for mercy! As for the Mother of Darkness… too much blood has been spilled for her… It is time for her to leave this world!..
- What… What are you planning?
- You'll find out soon… Soon you will know everything!..
***

Iroidal – a city of dark elves, the residence of the Shadow Lords clan – one of the three largest clans of the Dungeon. In this city is the main shrine of the dark elves – a giant altar containing the soul of the Mother of Darkness. This deity exerts an immeasurable influence over the dark elves. Wherever they may be, they will always hear the voice of the deity in their heads and fulfill its will. The residents of Iroidal once had to see the Mother of Darkness in anger, and no one would want a repeat of that…

After 12 years of continuous wars with goblins, dwarves, as well as other clans, peace finally came to Iroidal. The clan led by Ammon managed to withstand numerous enemy attacks. Some battles ended in the complete capitulation of the enemy, finally breaking their desire to capture Iroidal. The city's residents were finally able to breathe a sigh of relief after long years of restless life awaiting a new enemy attack; daily sacrifices to the deity became weekly. During 5 years of truce, the city was not only restored but also significantly fortified. Now one no longer had to worry much about the city's defense, and instead, opportunities appeared for seizing territories…

But the same had to be said for the conquests; they had to wait. A rumor spread that the Great Dragon had been awakened again, and Iroidal risked becoming part of his collection of destroyed cities… The lull threatens to turn into a storm which, in its destructive power, could surpass everything the city's residents have faced before…


Iroidal

Mother of Darkness

The deity of the dark elves, whose soul is enclosed in an altar. The Mother of Darkness protects her servants from misfortune, but in return requires much blood for her satiation. Dark elves perform sacrifices to their deity with enviable regularity. None of them can resist the will of their goddess.
Feature 1. Deity. Cannot be killed.
Feature 2. Blood Rage. Every kill committed by dark elves (including the blood witch) and every execution increases the level of the Mother of Darkness's blood rage by one unit. Initial level is zero. Upon reaching certain levels, the Mother of Darkness grants bonuses to the dark elves:
  • Level 2 – one of the dark elves randomly receives +1 defense against attack
  • Level 4 – one of the city's dark elves randomly gains the right to use 2 ND per night until the end of the game
  • Level 6 – Mother of Darkness receives a double voice
  • Level 8 – Mother of Darkness receives a list of all players playing as dark elves
  • Level 10 – automatic victory for the city
Feature 3. If the Mother of Darkness is executed, the blood rage level resets to zero. If the level was zero at the time of execution, the spirit of the deity leaves the altar and the Mother of Darkness exits the game.
Status: Not DE (dark elf)


Grimbol, Twilight Dragon

This dragon was defeated about 100 years ago by the founder of Iroidal, after which he began to serve the Mother of Darkness and her followers. Grimbol participated in many battles. Incinerating and terrifying enemy detachments, he played one of the key roles in the city's defense. Grimbol remains the last living twilight dragon. Almost living… Approximately 4 years ago he was killed in one of the battles, and the dark elves had to turn to necromancers to resurrect the dragon. After resurrection, the dragon lost most of his former power, but nevertheless, even now he is capable of fighting any enemy.
Feature 1. Immunity. Immune to any effect except killing and execution.
Feature 2. Dragon Blood. If he dies, he chooses one of the living players. The target player gets the opportunity to bathe in dragon blood and receive +2 defense against attacks.
ND. Intimidation. If the target is attacked, it scares off the attacker, depriving them of the ability to use ND the following night. Prevents the Archdemon from instilling a demon soul into the target.
Personal Achievement: save 3 players from being killed.
Reward for Personal Achievement: instead of scaring off the attacker, Grimbol will attack them.
Status: Not DE


Ammon, Clan Chief

Became chief at a young age but immediately managed to establish himself as an excellent strategist. Cruel but fair. He calculates everything many moves ahead, thanks to which his army suffers minimal losses in battles. The dark elves themselves equate him to saints, even though the Mother of Darkness does not approve of this.
Feature. Clan Chief. Cannot be executed.
ND 1. Mobilization. Forces all city players who are inactive during the current night for any reason to apply their action to a specified target if the action is targeted, or simply apply the action if it is not targeted. Players cannot apply an action to themselves. If a player has several actions, one of them is chosen randomly.
ND 2. Feeding. Lowers the Mother of Darkness's blood rage level by 1, gaining immunity to killing for the current night (works if the level is greater than 0).
ND 3. Check. Compares the statuses of 2 players.
DD. Word of the Chief. Once per game during voting, forces all players who have not yet voted to cast their vote for a specified target.
Personal Achievement: execute a negative player using DD.
Reward for Personal Achievement: gains the ability to use feeding for 1 night without lowering the Mother of Darkness's rage level.
Status: DE


Alira, Twilight Witch

High Witch. The only one among the dark elves who managed to master light magic and now successfully applies it in battle. Independent of the clan chief, but unconditionally executes all orders of the Mother of Darkness. All enemies are well aware of her capabilities and want to eliminate her at any cost.
ND 1. Healing. Saves target from death. Neutralizes the effect of poison.
ND 2. Demon Banishment. Banishes a demon soul from a player. Is not subject to attack by the target.
UD 1. Light in Darkness. On the night this ability is used, no one dies.
UD 2. Stupor. If applied to a mafia member, for every kill they commit, an additional 2 clues will be given in the newspaper; also, during daytime voting, 1 additional vote against the target will be added. If applied to a peaceful player, it deprives them of all ND and UD. If applied to a maniac, he gains the ability to instill 2 demon souls per night but loses all defenses and his UD. If applied to the Mother of Darkness - she dies.
Personal Achievement: save 3 players from death or demon souls.
Reward for Personal Achievement: healing and demon banishment are combined into one action. Can save from burning.
Status: DE


Khilar, Elite Warrior

A fighter who knows no mercy. Hardly anyone can stand against him in open combat. Legends are told of his martial feats. The dark elves themselves fear meeting him in ordinary life. Many parents scare their children with Khilar if they refuse to go to sleep.
Feature. Cover. If Khilar is attacked, the attack is redirected to Raival.
ND 1. Killing. Attacks a chosen player. Leaves no clues (once every 3 nights, starting from the 2nd).
ND 2. Check. Checks the status of a chosen player.
Personal Achievement: find 3 players with "Not DE" status via check.
Reward for Personal Achievement: every kill by Khilar will increase the Mother of Darkness's blood rage level by 2 units.
Status: DE


Eriel, Lizard Rider

Thanks to his riding skills, he can perform the most complex maneuvers in battle. He earns his living breeding lizards, which is a very profitable business in Iroidal. Secretly in love with Alira.
Feature. If Eriel is attacked, the lizard takes the attack (if it is alive). He himself is saved but loses his ND until a new lizard grows.
ND 1. Lizard Bite. The target weakens and cannot perform actions at night.
ND 2. Egg Laying. The lizard lays an egg. If the lizard subsequently dies, Eriel will receive a new lizard after one night.
Personal Achievement: block an attacking player three times.
Reward for Personal Achievement: Eriel receives an armored lizard with 1 impenetrable defense.
Status: DE


Raival, Assassin

Experienced fighter, master of disguise. He can easily sneak up on an enemy and deliver a silent deadly blow. Specialist in poisons.
Feature. Poison Specialist. Has 1 vial of antidote. At the start of the game, he decides whether to keep it or give it to another player.
ND. Stealth. Becomes invisible to his enemies during the current night. They only have a 50% chance to detect and kill Raival.
UD 1. Stealth + Killing. Attacks target in stealth mode. If he does not kill the target, he poisons them. Leaves no clues.
UD 2. Surveillance. Sets up surveillance on a player. If that player kills someone, Raival blocks the killer for the next 2 nights, even if they have block immunity. Receives notification of successful surveillance.
Personal Achievement: survive 2 attacks on himself in stealth mode.
Reward for Personal Achievement: chance to survive an attack in stealth mode increases by 25%.
Status: DE


Layla, Cult Servant

Completely dedicated herself to serving the Mother of Darkness. Regularly performs sacrifices. If necessary, she will sacrifice herself to the deity.
Feature. If there is no execution at the end of the day, the dark elves collectively sacrifice Layla. Survives NNW on the first day.
ND. By choice, relieves target from the influence of a block, redirection, demon soul instillation, or poison entering the blood for the current night.
Personal Achievement: relieve 3 players of negative influence.
Reward for Personal Achievement: all four protections against negative influence are combined into one. Gains ability to survive 1 NNW.
Status: DE



Falmer

Inhabitant of one of the grottos near Iroidal. Does not like guests. Possesses a large supply of hallucinogenic mushrooms.
Feature. Randomly applies one of the following actions to each visitor:
  • Sets a corus on them, which poisons the target (the target player will die from poison at the end of the next night)
  • Feeds the target hallucinogenic mushrooms. The next night, instead of their own action, they will randomly apply 1-2 actions present in the game.
  • Places a mark on the target. The following night, negative effects from all players will be directed at the mark holder (mark is placed only once per night. If several blocks are directed at the mark holder, only the first one will appear in the newspaper)
Personal Achievement: feed mushrooms to or poison 3 players.
Reward for Personal Achievement: attack visitor is added to the list of possible actions.
Status: Not DE


Krashnak, Goblin

One of the goblins captured by dark elves but later released. However, the dark elves did not let him leave the city – he'll do as a sacrifice for the Mother of Darkness if needed. For now, he works for the public good, hoping to be useful and avoid the fate of many other creatures who were captured.
ND. Yes-No Game. Questions a player by asking 3 questions. Answers to 2 questions are TRUE, to 1 – FALSE. Carves results on the wall.
Personal Achievement: question 3 players.
Reward for Personal Achievement: gains ability once to force the questioned person to answer all questions truthfully.
Status: Not DE


Invaders

Aktaragon, Blood Dragon

A 276-year-old dragon who has destroyed many cities and settlements throughout his life, both on the surface and in the dungeon. The mere mention of him strikes terror into all. Aktaragon was in hibernation for 14 years. Everyone had already decided that the dragon was dead, but Cassandra had her own opinion on this. She managed to find the ancient dragon and awaken him. It is not exactly known what Cassandra offered the dragon, but he agreed to help her destroy Iroidal.
Feature 1. If visiting Mother of Darkness, lowers her blood rage level by one unit.
Feature 2. Dragon Scales. Possesses two defenses against attacks.
ND 1. Killing. Attacks a player, ignores block.
ND 2. Stunning. Stuns a player with a roar; the target cannot perform their actions at night.
UD. Incineration. Attacks target and all its visitors (does not work on Grimbol. Action does not trigger if directed at Mother of Darkness).
Personal Achievement: lower Mother of Darkness's blood rage level by 2 units.
Reward for Personal Achievement: gains ability to kill Mother of Darkness at night.
Status: Not DE


Cassandra, Blood Witch

Illegitimate daughter of Ammon, whom the father renounced immediately after her birth. Ammon ordered her mother killed and the girl herself to be sacrificed to the Mother of Darkness. At the last moment, the sacrifice ritual was disrupted, and Cassandra disappeared… She grew up far from the city, gradually gaining strength and becoming one of the most powerful witches, but she could never completely rid herself of the influence of the Mother of Darkness. Learning the truth about her childhood, Cassandra devised a plan for revenge against all those responsible for her mother's death, especially Ammon, and to build a new state in which power would belong to dark elves, not gods.
ND 1. Healing. Saves target from death. Neutralizes poison effect if infection occurred during the current night.
ND 2. Redirection. Redirects target.
ND 3. Killing. Attacks target, leaves no clues. Finds Raival even if he used Stealth (once every 2 nights, unless she is not alone in the team).
ND 4. Trap. Sets a trap on target (can set it on herself). The first person to visit the target during the current night will be poisoned. (poison effect is similar to corus poisoning).
Personal Achievement: save 2 teammates from killing.
Reward for Personal Achievement: gains ability to use 3 actions per night.
Status: DE


Cave Spawn

A demon summoned by Cassandra to assist in her mission. Differs from other demons by particular bloodthirstiness, and his shearing sword can pierce even the strongest dragon scales.
ND. Killing. Attacks a player, pierces one natural defense.
UD. Summoning. Summons reinforcements. After 3 nights, a phantom will be summoned which, until killed, will take all negative effects directed at the Cave Spawn (including execution).
Personal Achievement: kill lizard rider in first 2 nights.
Reward for Personal Achievement: phantom is summoned instantly, even if UD was not used.
Status: Not DE


Onyx

One of the Archdemon's "attack dogs" whom Cassandra managed to win over to her side. The ability to establish a spiritual bond with other creatures makes capturing and neutralizing Onyx extremely difficult.
Feature. Changes status and receives +1 defense against attacks if he remains alone in the team.
ND 1. Killing. Attacks a player. Ignores redirection.
ND 2. Distraction. If target applies their ND to one of the mafia members, the action will not work (once every 2 nights).
UD. Spiritual Bond. Bonds himself with one of the players. As long as the target player is alive, Onyx cannot be killed (action does not apply to execution; cannot establish spiritual bond with Mother of Darkness, Archdemon, and Grimbol).
Personal Achievement: successfully perform distraction 2 times.
Reward for Personal Achievement: changes status and receives +1 defense against attacks regardless of whether he is alone in the team or not.
Status: Not DE


Spawn of Chaos

Archdemon

Lord of demons, who after long attempts managed to break into the world of the living. His arrival threatens to be the end of all living things. Iroidal is only the beginning of his path.
Feature. Possesses one impenetrable defense against attacks. Immune to poison and redirection.
ND 1. Demon Invasion. Instills a demon soul into a chosen player. The target kills their next visitor and dies themselves (the demon soul remains in the victim's body during the current and following night. Cannot instill demon into Cave Spawn, Mother of Darkness, Grimbol, and Onyx). Deprives target of vote. Not tracked by Raival. Leaves no clues (once every 2 nights).
ND 2. Immersion in Darkness. Receives protection from execution the following day (once every 2 nights).
ND 3. Burning. Attacks target player, ignores healing. Gains all of target's ND at his disposal (once every 3 nights, starting from the 2nd).
ND 4. Satiation. Attacks target player. If he kills the target - receives +1 defense against attacks (ordinary). Archdemon can have a maximum of 3 defenses (once every 3 nights).
ND 5. Killing. Attacks target player, ignores distraction.
UD. Arbiter of Fates. Redirects actions of all players in the current night at his discretion. Cannot redirect players to someone who has a demon instilled in them.
Personal Achievement: kill 5 players.
Reward for Personal Achievement: when using Demon Invasion, the demon soul settles in the victim's body until the end of the game. Burning occurs while ignoring block.
Status: Not DE

A bit about the GM
• GM is always right and .
• ND are sent to the GM personally (either via forum PM or Skype (jussxxx)).

Rules

General Rules
• Night lasts 24 hours, but under special circumstances may be shortened or extended. Day lasts 24 hours or until the GM announces the end of the day. After the day ends, votes are not counted. ND are accepted until 19:00 (MSK), newspaper is released at 21-22:00 (MSK). Exceptions are possible under certain circumstances.
• The killed are forbidden from disclosing any information obtained via their role.
• It is forbidden to explicitly disclose your own role, the roles of other players known through role features, as well as information obtained via role. Execution is formatted in bold as «execute xxx». Cancellation of execution is formatted in bold as «do not execute xxx». Clues are given based on quents. A hint about the killed person's role is also given.
• ND must be sent every night while you are alive. If you do not wish to use ND this night, write so to the GM to avoid unnecessary problems. ND cannot be directed at yourself.
• Mafia makes decisions collectively. If one of the mafia players is absent, their ND can be sent on their behalf.
• Modkill or player replacement occurs in case of gross rule violation or complete lack of signs of life for game own same (day and night). Also modkill/replacement may occur at a player's request.
• Each character can perform only one action per night unless other conditions are provided. 3 actions are accepted from the mafia, one of which is killing.

Game Rules

1) Restrictions on journalist questions: no more than two questions per side, no more than two questions regarding specific roles (image and description), no more than one question regarding statuses; other questions are forbidden. The same set of questions cannot be given more than once; questions with the same meaning cannot be given in one interview. One player cannot be questioned more than 1 time per game.
2) Unsuccessful kills are not displayed, regardless of the reason for failure.
3) Blocks are displayed in any case.
4) Falmer's mark redirects negative actions to the target even if these actions come from those with redirection immunity.
5) A player poisoned by poison dies at the end of the next night after poisoning. If this does not happen (e.g., if Onyx is poisoned and has a spiritual bond with someone, or Light in Darkness was used on the night of death), the player is healed. Raival's antidote can protect from poisoning 1 time. Natural defenses against poison do not save.
6) When using Incineration, Aktaragon attacks target visitors who arrived both before and after the dragon.
7) The Archdemon cannot suffer from demon soul instillation. An obsessed player dies after a visitor's attack, even if they have natural defense.
8) Redirection works only on the first action of the target or the first part of an action (e.g., status comparison).
9) Players who die due to demon instillation are also counted as kills for the Archdemon.
10) A blocked Falmer has no influence on his visitors, except for the blocker himself and those who visited before him.
11) The fact of setting a trap is not displayed in the newspaper. But if someone falls into it - this fact will be reflected in the newspaper without hints at role or nicknames.
12) At the end of the night, the player is informed that they:
- Were stupored
- Were blocked by Raival as a result of surveillance
- Received antidote from Raival
- Received 2 defenses from Grimbol
- Lost lizard (for rider)
- Received bonus from Mother of Darkness
- Completed personal achievement
At the end of the night, the player is NOT informed that:
- They were poisoned or fell into a trap
- They were fed mushrooms
- A mark was placed on them
- A demon was instilled in them
- Their natural defense was removed
13) This section may be supplemented during the game.

First night immunity is provided to:
• The GM of the previous game.
• Those who have not played on ХВ before, or missed 3 or more games.
• Those killed on the first night in the previous game.

Victory Conditions:
Iroidal: Invaders and Archdemon are dead.
Invaders: Archdemon is dead. All residents of Iroidal are dead (but victory is possible if Mother of Darkness remains alive. If she has a single voice - 1 living mafia member is enough for victory. If double - 2).
Archdemon: at the start of the day, only 1 player other than him remains alive (even if he remains against Mother of Darkness with a double voice, he still wins).

ND Order

0) Poisoning from Falmer (displayed without hints at role and nicknames) / hallucinogenic mushrooms from Falmer (displayed without hints at role and nicknames) / Black Mark from Falmer (not displayed)
1) Mobilization from Ammon (not displayed)
2) Arbiter of Fates from Archdemon (not displayed)
3) Redirection from Cassandra (not displayed) / Trap from Cassandra (not displayed)
4) Relief from redirection from Layla (not displayed) / Protection from poison from Layla (displayed without hints at role and nicknames in case of success)
5) Distraction from Onyx (not displayed)
6) Lizard Bite from Eriel
7) Stunning from Aktaragon
8) Relief from block from Layla (not displayed)
9) Feeding from Ammon (not displayed) / Intimidation from Grimbol / Stealth from Raival (not displayed)
10) Demon Invasion from Archdemon (not displayed)
11) Killing from Cassandra
12) Killing from Khilar
13) Killing from Archdemon / Burning from Archdemon
14) Killing from Onyx
15) Killing from Raival
16) Killing from Aktaragon / Killing from Cave Spawn / Incineration from Aktaragon
17) Satiation from Archdemon
18) Check from Ammon (not displayed) / Check from Khilar (not displayed) / Egg Laying from Eriel (not displayed) / Surveillance from Raival (not displayed) / Yes-No Game from Krashnak / Summoning from Cave Spawn (not displayed) / Spiritual Bond from Onyx (not displayed)
19) Healing from Alira (not displayed) / Demon Banishment from Alira (displayed without hints at role and nicknames in case of success) / Light in Darkness from Alira / Stupor from Alira (displayed without hints at role and nicknames) / Relief from demon soul from Layla (not displayed) / Healing from Cassandra (not displayed) / Immersion in Darkness from Archdemon (not displayed)

Player List:

1. Barad-Dûr --- Gekasan_RU (immune)

2. Karn Doom --- Heroist

3. Dol Guldur --- Loreley (immune)

4. Edoras --- TenshiCH

5. Erebor --- Нефела

6. Harad --- Злобный Ящур

7. Hornburg --- Arandor

8. Isengard --- SnowmanV2

9. Caras Galadhon --- Ment

10. Minas Morgul --- mika

11. Minas Tirith --- KindShaman

12. Moria --- WishmasteR

13. Osgiliath --- Драккошка (immune)

14. Rivendell --- Олам Хэвэл

15. Shire --- ToX


newspapers:
FIRST BLOOD
THE LULL
UNEXPECTED DINNER
BACK TO THE UNDERWORLD
THE END IS NEAR
FINALE
User Avatar
11 years ago
Auto-translated
Karas Galadon. The elves should welcome me with open arms!
In reply to Ment
11 years ago
Auto-translated
number 1, of course))
User Avatar
11 years ago
Auto-translated
Shire.
User Avatar
11 years ago
Auto-translated
Minas Tirith.
User Avatar
11 years ago
Auto-translated
Doom KarnGive me Doom Karn, please, a second-rate one.
User Avatar
11 years ago
Auto-translated
Isengard This set is very interesting; I liked it right away. ^_^
User Avatar
11 years ago
Auto-translated
Wait for me, I don't have a random number generator handy, I can't pick a number, but I will play!
In reply to SnowmanV2
User Avatar
11 years ago
Auto-translated
Moria, Moria, Jhinjaharria Moria,
Subarabuм babaruk, Kazad Gwentur, Kazad Dum
User Avatar
11 years ago
Auto-translated
Vishik, call Lorelei. Dark elves will definitely appeal to him.

Added 20 minutes ago
Master, I have a couple of questions for you:
DD. The leader's word. Once per game, during voting, it forces all players who have not yet voted to cast their vote for the specified target.
Can you explain in detail how this feature works? Because it's either a super-imba (for example, it's used at the beginning of the day, and if players can no longer change their vote, then it's an instant kill), or it's useless (votes can be changed, and then this DD will only make sense if players are inactive, but who would be inactive?).
ND 1. Lizard's Bite. The target weakens and cannot perform actions at night.
Isn't this essentially a block?
Feature. Poison Specialist. Has 1 vial of antidote. At the beginning of the game, he decides whether to keep it for himself or give it to one of the players.
Does the antidote activate automatically?

Places a mark on the target. In the next night, the negative effects of all players will be directed at the owner of the mark (the mark is placed only once per night. If several blocks are directed at the owner of the mark, only the first one will be displayed in the newspaper).
Can you list what is considered a "negative effect"? And also, are these gray guys on the city's side or what?

ND 2. Stun. Stuns the player with a roar; the target cannot perform its actions at night.
Again, is this the same as a regular block?
UD. Incineration. Attacks the target and all its visitors (does not affect Grimbol. The effect does not trigger if directed at the Mother of Darkness).
If it incinerates Grimbol, it only kills those who came to him; if it incinerates the Mother, it doesn't kill anyone at all. Did I understand correctly?
ND 2. Redirection. Redirects the target.
Not randomly?
ND 3. Kill. Attacks the target, leaving no clues. Finds Raival, even if he has used Stealth (once every 2 nights, if he is not alone on the team).
Does the "once every 2 nights" refer to the entire ND or only to Raival?
UD. Arbiter of Fate. Redirects the actions of all players in the current night at his discretion. Cannot redirect players to the one in whom the demon resides.
Does he learn the list of living roles in the process?

In general, the maniac is an imba. Almost on the level of the legendary Empty.
User Avatar
11 years ago
Auto-translated
Can you explain in detail how this
feature works?I think it's an anti-NNV Dimension Door used at the end of the day ) I assume!
User Avatar
11 years ago
Auto-translated
14. Rivendell
User Avatar
11 years ago
Auto-translated
DD. The leader's word.
Could you explain in detail how this feature works? Because it's either a super-imba (for example, it's used at the beginning of the day, and if players can no longer change their vote, it's an instant kill), or it's useless (votes can be changed, and then this DD will only make sense if players are inactive, but who would be inactive?).

This ability can be used at any time of the day. At the end of the day, when the votes are counted, the votes of all players who have not voted or have gone into NNV will be transferred to the target. For the Mafia, this action is a real headache, especially towards the end of the game.
ND 1. Lizard's Bite.
Lizard's Bite and Stun are blocks.
Feature. Poison Specialist.
The effect is automatic.
Could you list what is considered "negative impact"? And also, are these gray guys for the town or what?
Redirection, blocks, distraction, demon invasion, killings, intoxication.
The gray ones are for the town.
If it incinerates Grimbol, it only kills those who came to him; if it incinerates the Mother, it doesn't kill anyone at all. Is that correct?
That's correct.
ND 2. Redirection. Redirects the target.
It specifies 2 targets, who to redirect to whom.
Does he learn the list of living roles in the process?
No. It simply specifies a specific target for each player.
In general, the maniac is imba. Almost on the level of the legendary Void.
Maybe. But if he reveals himself, he can be easily dealt with
User Avatar
11 years ago
Auto-translated
Hehe. If I were Ammon, you'd know about it on the first day. :3

Added after 31 seconds
Thank you.
User Avatar
11 years ago
Auto-translated
Erebor

Statistics

Welcome our newest member: recijeb