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11 years ago
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The Tale of Starolesye
A village is hidden deep within the forest thicket. Its inhabitants lived peacefully and steadily until a volkhv quarreled with his apprentice and banished him for evil deeds. Since then, strange things have begun to happen in the village and the forest. Sometimes livestock were stolen, sometimes people began to disappear in the marshes. And then an unknown ailment took hold. This greatly concerned the Volkhv, and it was decided to turn to the forest and household spirits for help. The domovoy and leshy responded to his call, recounting many frightening details about the forces that had disturbed their peace. A witch living in a wooden hut by the marsh was also concerned and tasked her apprentice with finding out what was happening in the village and reporting back to her. The Voivode, upon learning of these dark affairs, pulled an old saber from his hiding place and began keeping night watches with the intention of eliminating the threat. Other residents also helped as best they could. And so this story began...
Residents of Starolesye Village
Goal: rid the village of all dark forces and the maniac.
1. Bereginya

Special Ability: immunity to magical attacks
Her purpose is to protect those who trust her from evil forces. Dark magic has no power over her.
Her strength is by no means simple; she is capable of influencing fates...
Status: Astral Magic \ Alteration
1ND Swap - swaps 2 targets. The NDs directed at the 1st target act on the 2nd, and those on the 2nd act on the 1st.
2ND Magic Shield.

2. Domovoy

Special Ability: Master of the House – If ND was not used, he finds out who visited him at night.
Domovye have been famous since ancient times for their insight and thriftiness, guarding the home and those within it.
He protects his own, knows everything about the house, and recognizes the essence...
Status: Household Magic \ Naviy Spirit
1ND persuades the target to stay home,
protection-isolation - the target performs no actions and cannot be killed.
2ND Magical Sense - checks the target's status; 50% chance to detect a second magic status instead of the first. One target cannot be checked 2 nights in a row.

3. Priest of Perun

I am ready to show the power of Perun to anyone who doubts it. His mind is sharp, and he is brave in battle; for this, he is respected.
Strength and wisdom - that is his essence; upon meeting him, do not forget them.
Status: Natural Power \ Alteration
1ND Kills the target; the attack is considered magical. Pierces the UD of Grey Gloom.
2ND Priest's Authority: gives the chosen player's vote 2x weight, cannot be used on self.

4. Vityaz

A brave defender with a kind heart. But if angered, he is ruthless toward enemies.
Being in the right place at the right time is not simple, but sometimes necessary...

Special Ability: 1 shield, does not save from infection.
ND protects target 2 times. On the 3rd time, it kills the attacker. Does not save the target.
Status: Russian Spirit
5. Leshy

Spirit of the forest thicket. Not evil, but cunning. He has guarded the village and its residents for many centuries.
The power of the forest is great, but requires caution in handling.
Status: Natural Power \ Naviy Spirit
UD Confuse Enemies: 1 night without kills; all killing NDs are canceled.
Infection activation for GG does not trigger (does not lose marks).
1ND Protect from infection.
2ND Whirl in the forest thicket. Blocks the target.

6. Volkhv

He knows much about the forces of nature. And he treats these forces with great reverence.
Knowledge is power; one should not forget this and treat it with due respect...

Special Ability: if healing on a night of infection, then neutralizes the infection.
Special Ability: If killed, can return to the world of the living 1 time, skipping 1 day and 1 night.

Status: Astral Magic \ Natural Power
1ND Cast Fog - redirection to a random target.
2ND Healing
3ND Expel Disease

7. Witch's Apprentice

Behind outward beauty, curiosity, and spontaneity she hides her insight, as well as secret knowledge... A word is sometimes sharper than a sword...
Special Ability: can communicate with the Witch; knows who is playing her.
Status: Mental Sorcery \ Dark Charm
1ND Pry Secret: 3 questions, 1 lie, 2 truths.
No more than one question about profile content, no more than two questions about specific roles (image and description), no more than two questions about side; other questions are forbidden. The same set of questions cannot be given more than once. The original nickname of the questioned person and a "literary" interview are written in the newspaper. Questions must be asked such that the answer is yes or no.
2ND Sleepiness. Moves turn order to the end.
UD Witch's Charms: Publishes questions in non-literary form.

8. Witch

Many secret knowledges have been opened to her; fortunately, she does not use them for selfish purposes. She may help, or she may confuse; who can tell with witches...
Special Ability: Cannot be infected. Can communicate with her apprentice; knows who is playing her.
Status: Mental Sorcery \ Dark Power
1ND Give healing tea. Protects from infection, but does not expel disease if the target is already infected. Doubles ND.
2ND Sow Discord. Target applies ND to themselves.
UD Ward against evil charms: protects the target from magical attacks until the end of the game.

9. Voivode

An experienced warrior who has fought many battles. Temporarily tired of fighting, he settled in Starolesye.
The first rule of a warrior: "Always be vigilant".

Status: Russian Spirit
1ND Acts on self; kills the first person to attack him this night. 2 times. On the 3rd time, kills anyone who came to him this night.
2ND Vigilance Check. Removes block from target.
UD Adventurer. Watches a chosen player throughout the game; if they attack, he kills them.

10. Scribe

Formerly a resident of the capital, but one day he longed for his native lands and has lived here since then, teaching literacy to all who wish. What is written with a pen cannot be cut out with an axe.
Special Ability: Local residents respect him for teaching their youths writing and arithmetic. -1 vote when voting against him. (Displayed after voting if it affects the result)

Status: no magic.
1ND Gives a chosen player the opportunity to write their own article in the newspaper. (Can be used on self)
UD Can send a message to a player possessing a certain role. (Even mafu or manu)

11. Herbalist

In childhood, she could not become the witch's apprentice, but instead learned the simple yet effective power of herbs.
Unhurried but wise, she can save from troubles.

Special Ability: when not acting, collects herbs. Initially 1 unit of ingredients.
Status: Household Magic
1ND Infusion of healing herbs. Acts as healing. 2 units.
2ND Elixir "Clarity of Mind". Protects from blocks and redirections. 1 unit.
3ND Cure disease. 3 units
Maniac:
Goal: Leave no more than 1 player other than yourself. Loses if left alone with the priest.
12. Grey Gloom

An evil spirit. Where it came from is unknown, but its character is very malevolent. It strives to rid Starolesye of everyone. The unknown is frightening...
Special Ability: If killing 2 or more targets at once, gains the ability to mark 1 more target for a future attack.
Special Ability 2: Immunity to physical attacks; only magic can kill.

Status: Astral Magic \ Household Magic
1ND infects one player at night.
2ND Kills all infected.
3ND Kills chosen infected.
UD Lie Low. Full immunity to all attacks, but loses all infection marks.
Dark Forces
Goal: Get rid of the town and the maniac.
13. Sorcerer

Was an apprentice to the volkhv, but proved not steadfast enough in spirit against the temptations of unclean forces.
Calculated planning and deception are his allies.

Status: Natural Power \ Dark Power
Special Ability survives 1 kill or execution.
Special Ability if only 1 remains, restrictions on using the beast disappear

1ND Summon Otherworldly Beast. Magical attack. Kills target if there is no magic protection. Healing does not save (1 time in 3 nights).
2ND Befuddle. Redirects target.
3ND Sorcerer's Seal. Heals target.
UD Phantasmagoria: Cancels all protections and healings this night.

14. Marsh Light

The marshes have been his domain since ancient times. Many travelers disappeared in these bogs. He strongly dislikes the witch for warning travelers against traveling through his marshes.
Do not walk alone through his marshes.

Special Ability: if only 1 maf remains besides him, he can drown under any conditions.
Status: Mental Sorcery \ Naviy Spirit
1ND Lures target to the marsh; if the target is alone, kills them. Considered a physical attack.
2ND Hypnotic Lights - blocks target.
UD Mystical Mire. All NDs directed against the chosen target are redirected back to those who sent them.

15. Mermaid

Many legends exist about beauties in scales, but these tales are by no means kind. In search of human warmth, they drowned many travelers. But they are famous not only for their fatal charm, but also for considerable cunning and eloquence.
Invites to the whirlpool and leaves them there...

Special Ability: Can kill only male characters.
If only 1 maf remains besides her, she drowns everyone without restrictions.

Status: Astral Magic \ Naviy Spirit
1ND Lure into the whirlpool. Kills target. Considered a physical attack.
2ND Steal Voice: Deprives target of voice and disposes of it at her own discretion.
UD Mermaid Gossip. Increases number of votes against chosen player by 2, if there is at least 1 vote against them. (Mermaid's vote does not count)

16. Lunar Bard

This minstrel came from afar. He arrived recently and has already attracted general attention. It is hard not to succumb to his charm. Besides fame, many dark rumors circulate about him. Some rumors say he works for the Sorcerer.
Nothing is stronger than art...

Special Ability cannot be infected, cannot be healed or protected.
If only 1 maf remains besides him, he blocks anyone.

Status: Mental Sorcery \ Dark Charm
1ND Chord in the Night. Magical attack. Pierces ordinary non-magical protection; healing saves from death. But does not pierce GG UD.
2ND Minstrel's Enchantment. Blocks character if they are female.
3ND Invigorating Rhythm. Expels disease.
UD Night Concert Blocks 3 random targets regardless of gender.

17. Werewolf

Was an ordinary peasant until he encountered a wolf in the forest with fur that shimmered with silvery flashes in the moonlight. Something changed in him after that meeting.
One day during a full moon, he lost control over himself and, dragging away an adult bull, fled into the forest thicket. The Sorcerer liked his agility and strength very much; he convinced him to serve him.
In the darkness of night he is dangerous, but completely powerless by day.

Special Ability: in 2nd form cannot vote during the day (vote is not counted)
Special Ability: Change Form - becomes a wolf every second night.

Status: Russian Spirit \ Alteration
1ND Kill with dagger (Human).
2ND Silent attack in 2nd form (Wolf, leaves no clues)


Order of actions:
0. 3rd trigger of Voivode's Berserker ND.
1. Vigilance check (Displayed if it removes block)\ Block protection potion - Herbalist (displayed)
2. LB UD.
3. Witch's apprentice sleepiness (Displayed in case of success)
4. Sorcerer UD (Beautifully displayed)
5. Leshy UD (beautifully displayed) \ Mystical Mire UD.
6. Scribe UD.
7. Bereginya - swap.
8. Voivode UD (displayed if it triggers)\ GG UD.
9. Sow Discord - Witch (Displayed)
10. Priest's Authority (not displayed)\ Write Article in newspaper.
11. Domovoy-isolation (Displayed)
12. Volkhv Cast Fog (Not displayed)
13. Sorcerer redirection (Not displayed)
14. Minstrel's Enchantment (displayed)
15. Leshy Block (displayed in case of success)
16. Light Hypnosis (Displayed in case of success)
17. Leshy protect from infection (Not displayed) \ Vityaz Protection (displayed in case of success)\ Bereginya magic protection (displayed in case of success)
18. Volkhv Expel Disease (Displayed in case of success)\ Herbalist potion - Cure disease (Displayed)
19. Pry secret.
20. Mermaid voice theft \ Mermaid UD
21. Voivode – Berserker (displayed in any case) \ Witch's tea (Displayed)
22. GG Infection (Not displayed)
23. Sorcerer Summon Beast \ Werewolf any ND
24. Domovoy Sense (Not displayed)
25. Priest of Perun – attack.
26. GG infection activation (Displayed)
27. Mermaid Lure into Whirlpool \ Light Lure into Marsh.
28. Bard Invigorating Rhythm (not displayed) \ Bard Magical Attack.
29. Witch UD (Not displayed)\ Volkhv Healing (displayed in case of success)\ Herbalist healing potion (displayed)\ Sorcerer's Seal (displayed in case of success)

Player set:
1.Sesame
2.SnowmanV2(Imun)
3.oven666
4.Немой Цветок
5.0xFF(Imun)
6.Tox[URL="http://forum.heroesworld.ru/member.php?u=36566"]G.K.[/URL]
7.AstarothSc2VP (Imun)
8.Ment
9.Нэйра Дрейк
10.Олам Хэвэл
11.mika
12.Master(Imun)
13.Vall d'Emeroll
14.Alexeagle
15.Злобный Ящур(Imun)
16.Heroist
17.Драккошка(Imun)
Imun is given on the first night to:
1. The Mage Guild of the last game.
2. Those who have not played on same-set before
3. SnowmanV2 for active help in creating the set.
4. Those killed on the 1st night.
5. Those who missed 3 or more games.
6. Злобный Ящур for smart thoughts and questions. Finally, the order of actions has become so adequate that I even believe in its adequacy myself;)
A bit about the GM
The game is led by KindShaman. Skype dvo_vlad1996.
My first game, I hope I can conduct it without errors. If you have questions, write in PM or on Skype.
Main rules:
1. Do not reveal your role.
2. Highlight execution in bold. Cancellation too.
Execute xxx\ Do not execute xxx
3. Do not change} the profile content, especially if there was already a clue for your role.
4. Day lasts 24 hours, but reductions are possible with the consent of the majority of participants.
5. Night is 24 hours, although it may end sooner if NDs are sent quickly and the GM is not overloaded.
6. You cannot reveal others' roles by exposing your own special abilities. You can only express assumptions.
7. Those killed cannot participate in discussions. Everyone who receives a maf role should create a group on Skype and invite the GM. From mafia: 3ND - 1 killing, 2 ordinary or 3 ordinary.
8. Modkill/replacement in case of rule violation, or at the player's request, as well as due to prolonged absence of activity.
9. The Scribe gives a player the opportunity to write their own article in the newspaper. The player who receives this opportunity will be notified via PM. Please write interestingly so that the atmosphere of the notes corresponds to the game (although this is not mandatory).
10. For GG, one clue is given for a series of kills if 1-2 players are killed; if more, 2 clues are given.
11. GG can be killed by the Priest, Sorcerer, and Bard. Only the Priest under UD.
12. If the witch mistakenly uses UD on GG, the latter will get the opportunity to use UD a second time; he will not receive invulnerability forever.
13. Clues are given based on the player's profile content.
14. The journalist is forbidden from asking synonymous questions. One topic is allowed, but different in essence. Questions whose truth/falsehood is obvious cannot be asked. Also forbidden are questions where the answer could mislead because the player themselves does not know the exact answer.
15. Anti-imbalance rule clarification. 1 target cannot be questioned twice in 1 Night.

Newspapers
Day 1
Day 2
Day 3
Day 4. Unexpected changes.
Day 5. Forest carnival.
Day 6. Miraculous healing.
Day 7. Finale.
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11 years ago
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I will be the first.
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11 years ago
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Second, I liked playing under this number in the previous Mafia game ^_^

Added 2 minutes later
Question - does immunity affect the Sylvan faction markers? It would be good to know this right away to avoid any misunderstandings.
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11 years ago
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Let it also apply to tags. So, ignore the Witch, Wizard, and Leshy, as your help won't be needed by them this night.
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11 years ago
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I can't help but remember this setting :D Please don't take this as an advertisement!
Please deliver number 8.
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11 years ago
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Don't take this as an advertisement!
Are you suggesting we borrow some roles? ^_^

But in general, I think this game will have a slightly different style, a more epic one. After all, it's a remote village in the forest, an ancient world. Or is it just that the forest is very deep, and it's expensive to run electricity there? :3
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11 years ago
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Yeah, I was looking at a later period there, of course. But many roles overlap in one way or another, as it turned out.
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11 years ago
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It seems we have similar associations with ancient Rus'. Although, my Wizard has a completely different vibe. The Werewolf, however, turned out to be somewhat similar.
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11 years ago
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Fourteenth.
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11 years ago
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It seems we have similar associations with ancient Rus'.
Since when does the Time of Troubles relate to ancient Rus'?
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11 years ago
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Chaos doesn't fit, but Wizard, Sorceress, and similar characters do.
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11 years ago
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But Ment used the Wizard, Sorceress, and similar characters in Schism). And it doesn't relate to ancient Rus).
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11 years ago
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Second
But this is my number!
Sixteen ((
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11 years ago
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But this is my number!
Unfortunately, we'll have to share:smile19:
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11 years ago
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Number 12. And immunity as a bonus).

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