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Corruption
The Setranomicon is a major military-political order that celebrates its three hundredth anniversary of foundation this year. The extensive structure of this organization allows it to significantly influence events across the eastern continent and even beyond. Hundreds of spies and double agents operate worldwide, working exclusively in the interests of the Setranomicon. Tens of thousands of warriors and mages hone their skills within the walls of nine great fortress-cities. Long ago, King Elkin the Boisterous called them a handful of dirty mercenaries, but now they have become a force that few dare to ignore. A flexible management structure, developed interaction between members, and the prudent policy of the council allow the order to easily overcome dangers of both a military and political nature. They have great experience in solving various problems. But what they are facing now seriously threatens not only them, but the entire continent.Fortress
Servut Molero. Head of the Setranomicon's northern fortress called "The Glacier." The status of head does not grant him absolute authority. All important matters of the fortress are decided by the council.
Special abilities:
- double vote
DD:
- twice per game, he can execute a player if all members of the council vote against them.
Status: council member/healthy
Syorol the Swift. A renowned warrior from the north within the order. Known for his superhuman speed and agility, which, however, did not save him from scars.
Special abilities:
- 50% chance to avoid certain same-night actions (check, block, Infected contagion)
- cannot be killed
- knows Lilaella, can communicate with her
Same-night action:
- protects a chosen player from own death; the attacker loses the ability to kill the next night (cannot protect Lilaella two nights in a row)
Status: council member/healthy
Volyor Shorty. Childhood friend of Syorol, an equally glorious warrior, but relying on his giant strength and impressive size in battle.
Special abilities:
- cannot be killed
Same-night action:
- blocks a chosen player
- strips a chosen player of their same-night action until the end of the game (once every three nights)
Status: council member/healthy
Silael. Master of the bow from the shadow caste. A superb marksman and skilled killer.
Special abilities:
- cannot be killed
- cannot be blocked
Same-night action:
- kills a chosen player, leaves no evidence (once every two nights)
- watches a chosen player; if they are targeted for contagion, he prevents the infection and strips the spreader of their contagion ability the next night
- searches for a Corpse (if found - removes it from the game)
Status: council member/healthy
Lilaella. Silael's younger sister. Studies magic in the order. Close friend of Syorol.
Special abilities:
- knows Syorol, can communicate with him
- first contagion attempt fails
- cannot be killed
Same-night action:
- cures a chosen player from contagion (cannot cure Syorol two nights in a row)
Status: not a council member/healthy
Cornelius Cortesius. A Necromancer teaching at the academy. Occasionally participates in operations conducted by the order. Primarily engaged in scientific work.
Special abilities:
- cannot be infected
Same-night action:
- for one night, raises a killed player from the dead, learns their role, goals and same-night action results, gains the ability to use the player as a puppet
Status: council member/healthy
Alchemist's Apprentice. An extremely inquisitive and curious girl studying alchemy at the academy.
Special abilities:
- cannot be infected
Same-night action:
- heals a chosen player (from both death and contagion)
- antidote (x1) (provides a chosen player protection from contagion until the end of the game; exceptions: Syorol, Volyor, Silael, Lilaella)
- gathering ingredients (collects ingredients for an antidote over two nights)
Status: not a council member/healthy
Warrior. An ordinary soldier of the fortress army.
Same-night action:
- protects a chosen player from death
Status: not a council member/healthy
Blacksmith. One of the city's best smiths. His products are very popular among both common warriors and nobles.
Special abilities:
- strips their killer of the ability to kill
- gains the ability to block after Volyor is infected
Same-night action:
- blocks a chosen player
Status: not a council member/healthy
Pathfinder. A person who makes a living through hunting and petty espionage.
Same-night action:
- checks one of the player's statuses; if attempting to check Silael - dies
Status: not a council member/healthy
Maid. A young girl working as a servant in Molero's house. Gossipers whisper that she does more than just clean and maintain order in his home.
Special abilities:
- if an attempt is made on Servut Molero, she dies instead of him
Same-night action:
- informs Servut of the nickname of the first player who visited him at night
Status: not a council member/healthy
Spreaders
Someone. It is unknown who he is or what goals he pursues. But the infection he brought to the city is beginning to spread slowly. Furthermore, his ability to control those infected makes him extremely dangerous.
Special abilities:
- cannot be raised from the dead
- cannot be stripped of same-night actions
- one-time protection from death
Same-night action:
- infects a chosen player; antidote/healing does not save them
- kills a chosen player; healing does not save them
- checks the status of a chosen player; if attempting to check Silael - loses protection and the ability to check
Status: not a council member/healthy
Infected. Relying on his "immortality," this vampire refuses to notice signs of illness, and by stubbornly ignoring them, poses a serious threat to healthy citizens.
Same-night action:
- infects a chosen player
- kills a chosen player
- redirects the same-night action of a chosen player (exceptions: Syorol, Volyor, Silael)
- bites a chosen player, receives one-time protection from death; the bitten person's status changes to "infected" (exceptions: Syorol, Volyor, Silael, Lilaella, Cornelius)
Status: not a council member/infected
Corpse. All that remains of an infected guard. It is unclear why he died somewhere in the sewer tunnels. But that is exactly why his body has not yet been found.
Special abilities:
- cannot be killed
- infects the first player who comes to him; that player dies the next night
Same-night action:
- none
Status: not a council member/infected
Rat (x2). There are not many of these animals in the city, but even a small number is enough to infect many people.
Special abilities:
- cannot be blocked
- infects a chosen player, leaves no evidence (once every two nights)
Status: not a council member/infected
***
- And where is Shorty? The lecture will be over soon.
The words spoken at the back of the hall prompted several students to turn and look with annoyance at the source of the noise sitting on a bench. The academy of "The Glacier" fortress was the oldest part of the building. Here they taught not only magic, but all sorts of sciences that had relatively recently begun to emerge. A short elf, who distracted the students with his speech, was twirling one of many knives in his hands. Next to him sat a tall, though not as bulky as northern warriors usually are, man. The lack of size was more than compensated for by speed and agility incredible for a human. The elf leaned in close and turned his head to whisper.
- I really don't like what's happening. I don't like killing my friends, and neither do you, I think. The decision the high council made - he paused for a few seconds, then continued - to eliminate all infected ones like him immediately, without preparation or a plan... this isn't just some common road bandit...
The northerner answered nothing; with a glance of his eyes, he pointed to an imposing war hammer forged from heavy but extremely durable metal. The hammer had significant weight despite the dragon bone inserts: a large claw in the head and a small one at the end of the handle. The elf looked at the weapon and continued.
- Bad plan. And you know it. But yes, you're right, we don't have enough time for another plan. Even I won't be able to approach him unnoticed, so acting openly is a bad plan, but the best of the others, which are even more flawed.
The hands of the large mechanical clock showed seven in the evening. The old warlock finished his lecture and the students headed for the exit, near which the troublemakers sat. Standing up, Syorol took the hammer and he and Silael headed toward the door on the opposite side of the lecture hall.
- Shall we not wait for Volyor? - asked the old warlock, closing the ancient necromancy tome lying on the lectern behind which he stood, and taking his staff.
- No. I'll have to work with this tool - answered the warrior, pointing to the hammer.
- I blocked the space of his lecture hall and lounge for him. He has already felt the magic and knows they are coming for him.
Syorol nodded in response and the trio entered a small room separating two lecture halls. This time making no noise at all, Silael approached the door and, using his skills, looked through the thickness of metal and wood. The lecture had ended, but Kristen was not letting his students go. They were still sitting at their desks writing something.
- They aren't leaving - whispered the elf, returning to the beginning of the room to his companions.
- We wait. We don't need accidental victims - the northerner answered quietly and, carefully placing the hammer on the floor, sat on a bench.
More than half an hour passed, and the students were still sitting at their desks. Silael continued to look through the doors.
- Oh, this bloodsucker - the elf whispered, and after these words, Kristen appeared right in front of Syorol.
- Missed my lectures? - asked the vampire, stepping close to Silael and examining him.
Syorol slowly began to reach for the hammer, but Kristen appeared next to the warrior and, picking up the hammer, began to walk around the room with it.
- Dragon bone. A relic of the order. How many hearts has this claw pierced?
The vampire ran his hand over the claw in the head, then pressed his hand to his own chest. By this moment he was standing between Silael and Syort.
- Many - he answered his own question and threw the hammer at the northerner.
At that same instant a throwing knife flew toward him, which, passing through the veil after teleportation, flew a few centimeters from the head of Syorol as he dodged the hammer. Kristen appeared behind Silael's back and, snatching a dagger from his belt, managed to catch only the edge of the dark elf's cloak, who had dodged the attack and vanished into the shadow of a chair. A bolt of magical energy hit the wall, partially destroying it and creating a hole the size of a head. The vampire avoided the attack and immediately lunged at Cortesius, but the blow of the heavy hammer knocked him against the wall. Silael's hand appeared from the shadow cast by the vampire and pinned his left hand to the wall with a dagger. The same was done to the right hand. Kristen could not move through space but continued attempts to free himself. Meanwhile, Syorol was already running at him and, swinging the heavy hammer - hit the wall, making another hole with the claw. The vampire freed one of his hands just in time, and again avoiding the blow, reached for the dagger in the other hand, when suddenly the dark elf's knife hit him in the throat. Two skeletons, appearing from gaming dice thrown by the necromancer, pressed Kristen firmly against the wall. The hammer strike came from top to bottom and apparently only partially caught the heart. A loud scream echoed through the halls, and Syorol's face was splattered with blood from the vampire's mouth. The northerner turned the hammer and forcefully drove its handle straight into the heart, punching a third hole in the wall. Kristen died. And at the doors on both sides, curious students crowded together, clearly shocked by what they had seen. Behind their backs, arms crossed over his chest, stood a bulky man over two meters tall. With a questioning face, he looked at Syorol. The northerner only shrugged in response.