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Posts from “Two Seasons: Summer-Autumn 2014” Tournament. Online games for rating (reports, discussions).

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12 years ago
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Summer-Autumn Seasons of 2014.


Rules. We are playing according to Rules for online games in Heroes III and the seasonal Ranked Tournament.
Difference: a system of subjective restarts is in effect: "totaling 2 days":
4.3. Subjective Restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, start a new game with map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the second day (112).
Of course, by mutual agreement, you can play according to standard tournament rules "totaling 3 days".

Automatic report submission. Only reports written using the automatic report submission system will be counted towards the rating. To gain access to submitting reports, you must предварительно register for the tournament. Players who have played at least 5 matches with different opponents on the HW forum may participate in the tournament (it is necessary to provide links to detailed reports).
Before writing reports, it is mandatory to familiarize yourself with Rules for Writing Reports.
If there is an error when entering any parameter, you need to inform the tournament judges: Pit for LM - icq 471401475 or Dirty_Player - icq 408-722-873 for correction or cancellation.

Judges. If problems and disputes arise during the game, immediately contact the hosts and judges, as there are many of them, so with a high probability, someone will be online:
Pit for LM - icq 471401475;
Dirty_Player - icq 408-722-873;
Javdet - icq 275667709;
Gomunguls - icq 499978341;
Mizrael - icq 27384379.
If no one is available, calmly save the game and postpone it. After that, write private messages to the judges - in the upper right corner of any page of the forum there are words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients:
Dirty_Player ; Javdet ; Gomunguls ; Mizrael ; Pit for LM
and state your problem.

Offtopic.
Here - only seasonal games - reports and discussion of those game situations that occurred in them.
It is forbidden to condemn players for:
- writing reports with deadlines from the first week (111, 112, 113...),
- refusing to provide autosaves and gum restarts,
- playing with weaker opponents, etc.
In this topic, such discussions will be off-topic and trolling and will be deleted without explanation.
========////////========

I decided to start registration for the ranked tournament earlier so that you immediately have the opportunity to write reports starting June 1st. I will activate applications on Sunday morning.

What's new?
The most important thing is that I want to conduct another experiment and this time combine 2 seasons into one - summer + autumn. I will summarize the results in 6 months. There will be one medal, not two, and with a different design; they promised me it would be very beautiful, and there will be a desire to fight for it.

Why? There are many reasons:
- any rating depends on quantity and quality. In our formula, the transition from quantity to quality begins approximately after one and a half months from the start, and the formula really starts working just towards the end of the season, when more than 1000 games have been played by the forum community. That's when we cut off the results and start all over again. As a reminder, at the beginning of the season everyone is given the same number of points - 1500. Look at the individual results of those players who have the highest "productivity" (more than 30 games) https://polly.phys.msu.ru/~shvets/HOMM3/winter2014/rating.html. At the beginning of the season, any player receives 14-16 points for all victories. By the end of the season, strong players receive 1-2 points for winning against outsiders. Obviously, for the correct operation of the formula, it is necessary to increase the number of games (i.e., the duration of the period), for example, on WCL the results are summed up once a year.
- due to the fact that now the seasonal rating strongly depends on the number of games, the tournament medal does not enjoy authority. I hope that the reward earned in six months will be more valuable, and the season will become more prestigious.
- many good players only play in tournaments and not very often, showing excellent results and defeating the strongest; these games, accumulated over a longer period, will have greater weight in the ranking points and allow such players to compete for high places.
- sufficient statistics on castles and templates are not collected in 3 months, but the results for half a year are interesting.
- formally, it is more convenient for players to register once for six months, and not twice, and wait for activation (I don't always react immediately to the application).

Let's try to increase the duration of our tournament and then analyze the results.

I will try to calculate the current rating (as in spring) 1-2 times a month, depending on player activity, so that you can track changes.

Next. Please pay attention to deadlines (they are already written in the spring season):
- there is 1 week to write a report on the game;
- there is also 1 week to confirm the report on the game;
- the deadline for submitting claims about the game is 1 week.


If we want the rating to be updated more often, then we must work together to properly format reports.
Running after those who do not confirm and urging them takes up a lot of time. Therefore, I will introduce sanctions. I will act simply: freeze the player's application, and those who do not confirm will not be able to post games.

So read what is written and, if you agree with the terms, leave an application.

Good luck!
In reply to cost
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11 years ago
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cost
not a single Griffin Conservatory, in 2 weeks of play 2 Dragon Fly Hives, treasure of swamp and snow, thanks for the game, like the 10th consecutive wasted season or road to the bottom:smile34:
At 123 I only had the main and 1 unlocked road. Thankfully, along that road I got 4 Dragon Fly Hives and 3 Griffin Conservatories in 2 days. At 131, a Dragon Utopia tier gives КЗ, and Kiryusha showed up just in time.
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11 years ago
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Thank you for playing!
In reply to Егор Коробейников
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11 years ago
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Yegor Korobeynikov
Couldn't get through to the player who was camped at respawn point 10-19 with Archmages, blocking the way to the center. There were 2 units at the respawn point, so I didn't bother trying to resurrect them.
XL+U spell used on the entire map, 8 units drowned...
Thanks for the game!
Thanks for the game!
In reply to Maretti
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11 years ago
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Maretti
Hack rules. Thanks for playing.

I confirm.

We chose our resets, the distribution was boring. One road leads to ГО, the other to snow. It became not fun for some, but giving up is not our way ). It should be noted, of course, that the distribution was clearly one-sided.
In the first week I broke through into the snow, scouted the cons mini and, having nothing else to do, tried to make a reset on the encounter. I broke through to the Inferno respawn off-road with a loshkom, but unfortunately I couldn't make the reset in time. In the end, I had to play with what I had.
In the second week I took a couple of dwarf spawns, upgraded the secondary skills in the snow, an external dwelling of bulls was scouted in the depths of the respawn, and I went to take it. At the end of the second week, I took the external dwelling of bulls and set up a farming spot near the only treasure zone on the respawn ooppa ).
At home, hydras in the Castle.
In the third week I went into the treasure zone, took a couple of beehives there, two external dwellings of devils. But the red player countered that treasure zone too, and devoured their rich treasure zone with 4 utopias ).
As a result, at the start of the fourth week, I realize there's nothing left to catch in the treasure zone, and the red player had already devoured half of it. I set up shop near the last beehive, without the fourth week's growth. My army wasn't bad — 20 bulls, 25 ducks, etc. + growth from the external dwelling of bulls, but no magic, no decent artifacts, and Maretti, after 4 utopias, had artifacts to die for ).

Thanks for the game !!!
In reply to Vatya
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11 years ago
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Dealt nicely. Took the +6 shield on 113 behind the Wood (starting Artifact - Spirit of Despair :D). Took the Wyvern external dwelling, 2 Dragon Fly Hives, but unfortunately minimal ones. Then lost 2 Griffins to 49 Gremlins on Vasya's grid. The build was such: Hydras and Wyverns in the castle. The 4 ends are in different places though; the 2 closer ones are max ends — decided to grab 3 at once on 121 via chains. Would have come out around 123 actually, but with a good stack of Angels and GO - Wizards (gave Air, but without Tactics). Opponent surrendered on 117. Thanks for the game! :D :D :D
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
117 days
Game Date
9/24/2014
Reported
9/24/2014 7:22 AM
Rating Impact Archived
R@sIM 1442 1456 +14 ↑
Browser 1416 1402 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/24/2014 7:26 AM

In reply to R@sIM
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11 years ago
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R@sIM
Nice spawn. Picked up a shield +6 at 113 behind the wood (starting artifact spirit of despair :D ). Took the Wyvern external dwelling, 2 Dragon Fly Hives, but unfortunately minimum spawns. Then lost 2 ducks to 49 GS of wasps. Build order — Hydras and Wyverns in castle). The 4 ends in different places though, the 2 closer ones are max ends — decided to grab 3 at once via chains at 121. Would have come out around 123, but with a good stack of Angels and Wizards (gave air, but no Tactics). Opponent surrendered at 117. Thanks for the game! :D :D :D


Thanks for the game. The surrender is dull — by 117 the empty respawn and lack of external dwellings was depressing — decided not to drag it out.
In reply to Vatya
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11 years ago
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The guarding between zones was brutal from the very beginning. I think I was less lucky than my opponent. Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Map Template
Panic
Game Length
132 days
Game Date
9/24/2014
Reported
9/24/2014 5:00 PM
Rating Impact Archived
Night Troll 1214 1208 -6 ↓
wariator 1457 1463 +6 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/25/2014 3:25 PM

In reply to Vatya
11 years ago
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We tested everything thoroughly. Then we did a couple of blocks and set off. It gave up a ton of gold, the crypts were good; in general, by 112 I had 9 heroes, and scouting began on all roads—on the first one, I killed the native computer. I spread out further, saw a darkness of own-way units, and realized that everything was great for the opponent :D But there were few objects, only one consa; at 127 I started to build up, Ignat with earth and logy. On the third, Dragon Utopia would be taken with everything needed; the native corner foretold a bunch of hives. But the opponent decided to power up the fairies, but they were against it :)
Thanks for the game!
Battle Report Accepted
Random Faction Random
Теодорус / Theodorus Start Hero Теодорус / Theodorus
Игнатиус / Ignatius Main Hero Игнатиус / Ignatius
Победа / Def Победа / Def
Random Faction Random
Аджит / Ajit Start Hero Аджит / Ajit
Чарна / Charna Main Hero Чарна / Charna
Map Template
6lm10a
Game Length
127 days
Game Date
9/24/2014
Reported
9/24/2014 5:09 PM
Rating Impact Archived
Grizvald 1665 1670 +5 ↑
cuc9ctblu 1392 1387 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/27/2014 2:31 PM

In reply to Vatya
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11 years ago
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Thank you for playing.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
124 days
Game Date
9/25/2014
Reported
9/25/2014 1:21 AM
Rating Impact Archived
Sevan_80 1437 1420 -17 ↓
Browser 1371 1388 +17 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/25/2014 8:43 AM

In reply to Sevan_80
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11 years ago
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Sevan_80
Thank you for the game.

Thank you for the game.
In reply to Vatya
11 years ago
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Neither of us used Necropolis, the Dragon Utopia control didn't drop for me, I got artifacts for knowledge and spell power; in towns I managed to get Town Portal and Fly, but the opponent has a crystal ball and a superior army, leaving no chance.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сандро / Sandro Main Hero Сандро / Sandro
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8mm6a
Game Length
213 days
Game Date
9/25/2014
Reported
9/25/2014 10:10 AM
Rating Impact Archived
Dima Surmay 1695 1686 -9 ↓
Dark 1853 1862 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/25/2014 10:12 AM

In reply to Dima Surmay
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11 years ago
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Dima Surmay
Thanks for the game.
Clavius 1550 skeletons +3 hp +3 morale luck, red orb, full control with necessary elements 50 monarchs 120 lizards angels in small amounts, upgraded Tazar
Thanks for the game
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11 years ago
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The report has been canceled as a duplicate.

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