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Posts from “Two Seasons: Summer-Autumn 2014” Tournament. Online games for rating (reports, discussions).

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12 years ago
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Summer-Autumn Seasons of 2014.


Rules. We are playing according to Rules for online games in Heroes III and the seasonal Ranked Tournament.
Difference: a system of subjective restarts is in effect: "totaling 2 days":
4.3. Subjective Restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, that is, start a new game with map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the second day (112).
Of course, by mutual agreement, you can play according to standard tournament rules "totaling 3 days".

Automatic report submission. Only reports written using the automatic report submission system will be counted towards the rating. To gain access to submitting reports, you must предварительно register for the tournament. Players who have played at least 5 matches with different opponents on the HW forum may participate in the tournament (it is necessary to provide links to detailed reports).
Before writing reports, it is mandatory to familiarize yourself with Rules for Writing Reports.
If there is an error when entering any parameter, you need to inform the tournament judges: Pit for LM - icq 471401475 or Dirty_Player - icq 408-722-873 for correction or cancellation.

Judges. If problems and disputes arise during the game, immediately contact the hosts and judges, as there are many of them, so with a high probability, someone will be online:
Pit for LM - icq 471401475;
Dirty_Player - icq 408-722-873;
Javdet - icq 275667709;
Gomunguls - icq 499978341;
Mizrael - icq 27384379.
If no one is available, calmly save the game and postpone it. After that, write private messages to the judges - in the upper right corner of any page of the forum there are words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients:
Dirty_Player ; Javdet ; Gomunguls ; Mizrael ; Pit for LM
and state your problem.

Offtopic.
Here - only seasonal games - reports and discussion of those game situations that occurred in them.
It is forbidden to condemn players for:
- writing reports with deadlines from the first week (111, 112, 113...),
- refusing to provide autosaves and gum restarts,
- playing with weaker opponents, etc.
In this topic, such discussions will be off-topic and trolling and will be deleted without explanation.
========////////========

I decided to start registration for the ranked tournament earlier so that you immediately have the opportunity to write reports starting June 1st. I will activate applications on Sunday morning.

What's new?
The most important thing is that I want to conduct another experiment and this time combine 2 seasons into one - summer + autumn. I will summarize the results in 6 months. There will be one medal, not two, and with a different design; they promised me it would be very beautiful, and there will be a desire to fight for it.

Why? There are many reasons:
- any rating depends on quantity and quality. In our formula, the transition from quantity to quality begins approximately after one and a half months from the start, and the formula really starts working just towards the end of the season, when more than 1000 games have been played by the forum community. That's when we cut off the results and start all over again. As a reminder, at the beginning of the season everyone is given the same number of points - 1500. Look at the individual results of those players who have the highest "productivity" (more than 30 games) https://polly.phys.msu.ru/~shvets/HOMM3/winter2014/rating.html. At the beginning of the season, any player receives 14-16 points for all victories. By the end of the season, strong players receive 1-2 points for winning against outsiders. Obviously, for the correct operation of the formula, it is necessary to increase the number of games (i.e., the duration of the period), for example, on WCL the results are summed up once a year.
- due to the fact that now the seasonal rating strongly depends on the number of games, the tournament medal does not enjoy authority. I hope that the reward earned in six months will be more valuable, and the season will become more prestigious.
- many good players only play in tournaments and not very often, showing excellent results and defeating the strongest; these games, accumulated over a longer period, will have greater weight in the ranking points and allow such players to compete for high places.
- sufficient statistics on castles and templates are not collected in 3 months, but the results for half a year are interesting.
- formally, it is more convenient for players to register once for six months, and not twice, and wait for activation (I don't always react immediately to the application).

Let's try to increase the duration of our tournament and then analyze the results.

I will try to calculate the current rating (as in spring) 1-2 times a month, depending on player activity, so that you can track changes.

Next. Please pay attention to deadlines (they are already written in the spring season):
- there is 1 week to write a report on the game;
- there is also 1 week to confirm the report on the game;
- the deadline for submitting claims about the game is 1 week.


If we want the rating to be updated more often, then we must work together to properly format reports.
Running after those who do not confirm and urging them takes up a lot of time. Therefore, I will introduce sanctions. I will act simply: freeze the player's application, and those who do not confirm will not be able to post games.

So read what is written and, if you agree with the terms, leave an application.

Good luck!
In reply to Diabler
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11 years ago
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Diabler
Thank you for the game.
He came, attacked, and won.
Thank you for the game.
In reply to Dark
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11 years ago
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Thank you for playing.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
115 days
Game Date
9/29/2014
Reported
9/29/2014 8:54 AM
Rating Impact Archived
Sevan_80 1412 1402 -10 ↓
_NEO_ 1550 1560 +10 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/29/2014 9:02 AM

In reply to Sevan_80
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11 years ago
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Sevan_80
Thank you for the game.
Thank you for the game!
In reply to Toganash
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11 years ago
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Toganash
Thanks for the game.
Thanks for the game.
In reply to Maretti
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11 years ago
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Maretti
Had gosha, luna and gunnar but didn't find much week 1. Something went wrong on opponents side. Thanks for playing.
Lost to an Angel's Nook.
In reply to Amster
11 years ago
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Amster
I started with an Efreet, but I found Crag in the tavern, and there are 2 resource locations with creatures near the castle. On the first day, I gathered everyone and cleared 90 Golems for experience and a +500 bag. Crag immediately received a Log and, it seems, Tactics. After that, I made my way through the teleport to an adjacent friendly zone, killed the barbarian commander, and spent the whole week there. At the end of the week, I took another resource location with horses at home, and in the adjacent zone, I took resource locations with Dryads and Elves. On the desert, I took a village along a different route. There was nothing on the desert, so I decided to break through with Crag, with the plan to continue along the fork and look for an opponent or run to the green treasure location. But at the beginning of the next week, I had to surrender. On day 121, I should have had a well-developed Crag with a lot of Elven and Dryad creatures and horses + wood from the resource locations and castle + enough money for everything.
Thanks for the game!

I somehow took the Naga resource location on the snow with 19 Gigantes, 3 Broodlings, and a Ballista, but I had little money, and all the roads were blocked... And my opponent was preparing for 150+ Griffins, a lot of Grand Griffins, and in 1-2 days, we were going to meet :D thanks for the time. Inferno rules

Added 8 minutes ago
Vatya
Has this been considered a bad Gigante for a long time?

On average, about 70 creatures with 9 speed, a chance to create a powerful stack, 110 HP, 18-22 damage - you're right, it's definitely the weakest Gigante, lol :D :smile01:
In reply to Dark
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11 years ago
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The settings worked out.
Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Поражение / Lose Поражение / Lose
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
123 days
Game Date
9/29/2014
Reported
9/29/2014 2:24 PM
Rating Impact Archived
злой_романтик 1396 1395 -1 ↓
Dark 1869 1870 +1 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/29/2014 2:43 PM

In reply to злой_романтик
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11 years ago
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zloi_romantik
Parameters decided the outcome
Thanks for the game
Came out at 121, didn't take much special, at 123 FB
14-17-9-31
9 Angels 1 Monarch 11 Monks 11 Evil Eyes 72 Troglodytes 17 Lizardmen 2 Harpies
vs
8-11-8-61
5 Angels 342 Skeleton Grunts 22 Wyverns 7 Liches 2 Bone Dragons 1 Vampire
Thanks for the game
In reply to shameonyou
11 years ago
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Played as L-U. Spent 112 days distributing troops without roads from both secondary towns (+ the main town was blocked). The distribution without roads was generally good, except for the Haven (why isn't this a technical issue, though?). Reached the Haven on day 115, reached the town on day 115, then spent the same number of days crawling back along a parallel route through the secondary town. On day 122, reached a town with a road, which made things a bit faster. Reached the Necropolis, where Kaiir was holed up, but was overwhelmed by meat (60+ archers, 30+ griffins, 250 skeletons).
On the first map, due to a misclick, I requested an auto-win – thanks, and for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Изра / Isra Main Hero Изра / Isra
Ничья / Draw Ничья / Draw
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Balance
Game Length
125 days
Game Date
9/29/2014
Reported
9/29/2014 4:07 PM
Rating Impact Archived
zoog 1397 1399 +2 ↑
St_Klaus 1444 1442 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/29/2014 7:38 PM

In reply to Dark
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11 years ago
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I gave up due to a lack of prospects! Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
123 days
Game Date
9/29/2014
Reported
9/29/2014 4:24 PM
Rating Impact Archived
wariator 1487 1469 -18 ↓
Jewelmask 1393 1411 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/29/2014 4:25 PM

In reply to wariator
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11 years ago
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wariator
Gave up due to a lack of prospects! Thanks for the game!
Thank you for the game!
In reply to zoog
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11 years ago
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zoog
We played as Haven and Inferno. I spent 112 days giving out units without roads from both secondary towns (+ the main town was blocked). The units given out had no roads, except for the Guardian (why isn't this a technical issue, though?). I reached the Guardian on day 115, and the town on day 115, then spent the same number of days crawling back along the secondary town, on day 122 I reached a town with a road, which made things a little faster. I reached the Necropolis, where Kairic was holed up, but he was overwhelmed by meat (60 archers+, 30 griffins+, 250 skeletons).
On day 1, due to a misclick, I requested an auto-win - thanks, and for the game.
Confirmed. On day 123, instead of breaking through to the Necropolis, I had Kairic learn Slow (with only 10 mana), the result was a loss of 2 days and an encounter with Isra (80 mana, a spell that deals 80 damage, and a meat advantage). Luckily, it wasn't in the open field; I managed to retreat to the Necropolis, although the central tower didn't help much. In the final battle, things were going well: the opponent had low morale, and the elves resisted the spell twice in a row. But still, you can't catch your breath before you die. Thanks for the game.
In reply to Dark
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11 years ago
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We played with a chess timer (30/8/1), and that was rough. I didn't manage to transfer troops in time on turn 136, and my opponent perfectly eliminated 30+ wyverns. Before that, he had almost cleared out the entire center, which was frustrating, but okay.
Thanks for the game.
P.S. Question about the chess timer: if it's going to be introduced as the main timer, will the bug of adding time when loading a save be fixed?
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Фиур / Fiur Main Hero Фиур / Fiur
Map Template
Jebus Cross
Game Length
142 days
Game Date
9/29/2014
Reported
9/29/2014 8:09 PM
Rating Impact Archived
Sevan_80 1401 1392 -9 ↓
_NEO_ 1561 1570 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 9/29/2014 8:19 PM

In reply to Sevan_80
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11 years ago
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Sevan_80
We played with a chess timer (30/8/1), which was tough. On turn 136, I didn't have time to transfer my troops, and my opponent skillfully eliminated 30+ wyverns. Before that, he had almost completely cleared out the center. It was frustrating, but okay.
Thanks for the game.
P.S. Question about the chess timer: if it's going to be introduced as the main timer, will the bug of adding time when loading be fixed?
On turn 136, my opponent had no time left to give back his main army. I killed most of his power stack with Implosion, and the opponent escaped from the battle. After that, the game was decided, and on turn 141, it was GG.

Thanks for the game!
In reply to shameonyou
11 years ago
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On map 111, I had the spirit of oppression in the Necropolis, Tazar, 2 phoenixes in the camp, didn't buy any, then found a speed amulet in a chest, Tazar with a log and water element, didn't move forward much, kept saying "5-6-7, roads are average," but somehow managed to – he confused Friday with Saturday, rushed towards the red player, and lost the match... I don't even need an "oppa" to lose.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тазар / Tazar Main Hero Тазар / Tazar
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Diamond
Game Length
115 days
Game Date
9/29/2014
Reported
9/29/2014 8:22 PM
Rating Impact Archived
zoog 1407 1401 -6 ↓
bubuch 1643 1649 +6 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/1/2014 11:23 AM

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