The resource situation is a complete mess (especially with mercury, which demons desperately need), and without a portal and an army, there's nothing you can do.
This is a factor that forces you to seize resources from neutral creatures as quickly as possible, as well as dwarf lairs and orcish cities.
The mentor is stuck in a place that you only reach at the end of the game.
I had to restart because I didn't immediately realize that you can't defeat the enemies without Dark Magic and logistics (the hero's magical skills are only good for the first couple of months).
It would be more convenient if captured enemy castles were destroyed (to allow you to return to your own).
After defeating the brown and burgundy ones
I ran away from the orange Grog for a long time because of his huge amount of health and the fatal suppression of Dark Magic. In the end, I didn't fight him, but simply occupied all his castles, and the game ended there.
And also, as it seemed to me, magic somehow didn't have the desired effect, that is, the turn didn't come faster, but as usual.
I watched the final cutscenes, but I didn't understand the point.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира