Skip to content

Uninvited guests.

User Avatar
#60
Auto-translated
I have uploaded the final version of the map.

Main changes:

1) New heroes who have fled the battlefield now return to the tavern (after death, they also return to the tavern (due to script limitations), but lose all experience and artifacts).
2) The location of some objects has been changed.
3) Some specializations have been adjusted.
4) Other minor changes in the script and design.

The following is a spoiler

For hardcore fans, I will reveal one secret of the map: how to control the difficulty using the console. Two main parameters affect the difficulty: cf and week. Initially, both are equal to 1. The higher the values of these parameters, the stronger the AI. For example, with cf = 1 and week = 1, an AI hero (on "hero" difficulty) receives 600 experience points each day; with cf = 2 and week = 6, it will receive 2800 experience points per day. Week increases by 1 each week. cf increases under certain conditions. By increasing these parameters in the console, you can make the game more difficult and interesting. It is easy to set the value of the parameter. To do this, simply enter a line like @week = 7 in the console and press enter.

Enjoy the game.;)
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира