This isn't the first map with heroes who have unusual specializations, and I've never seen them be recruitable in taverns. The Warlock's Immolation ability is annoying because it only affects units on the edge of the map. But when the enemy has a lot of single-unit creatures that aren't archers, they are almost always on the second line. And if the enemy is using tactics, then their tough units are also positioned in the front.
First of all, this specialization is aimed against archers. The Companion always stands on the edge. The Human player might be able to move the archers away from the edge, but then they risk exposing them to Furies or other infantry.
If the opponent has taken the Tactics skill, why shouldn't the Warlock take it too? ;) This ability isn't something exotic for him.
Also, at the beginning of the game, when he only casts one wall, it is often placed not on the units, but between them. It would be nice to somehow tie the wall cast to the enemy's troops.
The solution is simple: level up quickly. Then it will definitely work :D
Added after 9 minutes
This isn't the first map with heroes who have unusual specializations, and I've never seen them be recruitable in taverns.
In theory, you can force the hero to return to the tavern. But then he will return there in any case - both after fleeing and after death.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира