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#8
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Alex 536
Found something else interesting here. Something mysterious is happening with Sigmor's mana. It regenerates on its own, even in battle.
The screenshots show that there were only 3 mana before the attack, and after exiting the battle, there were already more than 100, with a maximum value of 50. Of course, I'm not against free mana, but something is wrong here.

You could say this is a bug, but it's more likely not in the map, but in the game itself. Mana is added and immediately deducted at the beginning of the battle so that the hero can cast fire walls, but for some inexplicable reason, the wall doesn't cast occasionally. I haven't been able to figure out what might be causing this. Thanks for the note.

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