The weakest aspect of the Warlock is the fragility of his army. The Warlock's army needs to last as long as possible while the hero casts powerful spells – and this is where Kifre's strength lies in the late game. Armored Minotaurs with 40 HP will hold the line while Kifre casts spells. Any other hero will run out of steam faster; Furies and Griffins will be defeated much faster than Minotaurs, by a factor of 2-3. Yes, with their initiative, Minotaurs won't deal much damage, but the hero will deal a lot of damage while the Minotaurs hold the line.
I disagree with this. Minotaurs, especially in the late game, almost always act as observers in battle. First, all the high-initiative creatures are eliminated, and then a horde of enemies pounces on the Minotaurs. We must not forget that in the late game, the effectiveness of Chaos noticeably decreases; it's not very effective against Orcs. And if the opponent is a Dark Mage, then there will be a "hello" from the Minotaurs to their own troops.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира