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Mafia 101. Disputed Island

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#13
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I can also run the game in the usual format, but it's much less interesting than the proposed one. Am I the only one who notices that, at least recently, the entire game, no matter how interesting the setting, boils down to one template: 1) Someone writes a simple analysis of the newspaper after it's been read. 2a) Everyone else either repeats what has already been said, or remains silent because it's already clear, or writes something like "let's just chat to reach a thousand posts!" 2b) They simply vote to ban someone. And if the game does pick up towards the end, it might lead to some intrigue. As soon as Arandor introduced some ambiguity into the descriptions of the murders, there was suddenly more interest in the game; it became necessary to calculate all the possibilities and guess to arrive at the correct conclusion. But it seems I was the only one who noticed this, because everyone else was either calculating it in their private chats or simply following my lead in voting. The execution of Ment is a particularly telling example.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира

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