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In other words, instead of clear and accurate information from the GM, which would allow for normal analysis, there will be a fun competition of "who can twist things better."
Master, I don't understand. First, you criticize me for being too convincing in my nonsense, and then you suggest a game format based on players making up anything and turning off their brains, simply trusting without any facts, except for a dubious clue that still needs to be correctly interpreted. It's your decision, of course, but I think such a game format is, to put it mildly, extremely unsuccessful.
Are you sure you understand correctly why and what I want to introduce this format for and what it will include?
Let me try to explain my point of view:
In previous games, especially the latest ones, a lot of information was presented to players on a silver platter. It was enough to quickly glance at the game, read the newspaper, and understand what's what. All the daytime analysis can be reduced to one post - what role did what, which roles can be ruled out from the blocked players. As in Arandor's game, you can lose the whole game without really thinking - you don't need much brainpower to rule out a bunch of roles from the blocked players and see what's left. This leads to situations where, during the day, after a couple of meaningful posts, there is nothing more to talk about, and the blocked players turn either into 100% peaceful players or 100% candidates for execution.
Perhaps this is also why many players have become lazy and lost interest in the game.
For my part, I suggest that players play Mafia, where they will really need to use their brains to win. The value of deciphering clues increases. Those who cannot guess can, having the results of actions in the newspaper in front of them, which may contain hints about certain roles, analyze notes, interviews, and, in general, the behavior of others. By analyzing, comparing, and so on, they can understand which of the notes is true and which is false, and thus obtain information. The type of information can be different, for example
Player 1 has the status of Local
Went to block Player 2, the action was not displayed in the newspaper!!!
Watched Player 3, used the (U) type action!!!
If you can correctly identify where the truth is and where the lie is, you will get even more information than in a standard game.
The Mafia will also have to act more cunningly and cleverly in this format.
Added 3 minutes ago
In the previous game, Arandor tried to somehow revive and diversify the daytime discussions by introducing vague wording when describing executions and killings. He achieved a certain effect with this, and the game saw a situation where it became necessary to calculate "what if this role is alive, and this one is not?", but in the end, all this turned into dissatisfaction among the players that the GM did not provide the most transparent descriptions.
Кампании для Heroes V 3.1 (Трилогия):
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира