Skip to content

Percentages

User Avatar
#64
Auto-translated
I think we should take percentages less seriously, respect the GM's work, and be able to adapt to any situation. If a GM creates a game with percentages, that's fine, we'll play with percentages. If you lose because of percentages, it's a shame, but it happens, what can you do? After all, we're not playing a game where everything depends on luck. And besides, I could have taken different actions. A game without percentages is also fine, why not? Protection from execution for the Mafia? That's okay if it's only for the Mafia boss, but not for the rest. But eliminating players without leaving clues is something we should avoid. It only reduces daytime activity.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира