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Current questions and answers regarding the map editor.
1. In PWLPicture, click New, enter a name, and click OK.
2. Use the tool to access the texture properties, where you specify the link to the texture file (SrcName) and the texture subformat (e.g., you can set it to DXT1). InstantLoad is for instant loading.
3. The image itself should be in TGA or PSD format, with a size of 1024x1024. Note that the lower quarter of the image will always be cropped in the game, so it is advisable to fill this quarter with black or transparent color.
4. In the object tree on the left, find the texture, right-click, and select Export.
After this, you can check if everything was exported correctly by enabling the Log Window.