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Vadimh
This Berserker Rune becomes available after the death of 1 unit, while the Combat Rune is available immediately. However, the Combat Rune does not work on its own stacks when they are under its effect. Any upgrade of the Tan units is primarily countered by positioning, as the damage to a single target is not that high, but if they are allowed to unleash lightning strikes across the entire army simultaneously with the Berserker Rune, about 6 times, then it's game over. In a prolonged game, Humans under Axel and Elves under Wing appear more formidable than Dwarves. Higher Darkness seems unreliable against Dwarves, as their stacks are strong, and their damage is not high enough to inflict significant damage on themselves. Light should be present, and there might also be Dwarven resistance.

I wrote about Darkness not with the intention of subduing anyone and defeating everyone. The same Tan units can block Dragons, thereby creating space for Paladins and others, especially if the arena landscape is favorable.
You can also take Light with Storm Wind (and preferably 2 Necropolis artifacts) so that the Tan units simply cannot reach the creatures in one turn with their overpowered Rune. And the Vampirism of Darkness will be very useful against the same Paladins. Block the Dragons with some Griffons or enemy troops so that the main forces are not killed by them.
Кампании для Heroes V 3.1 (Трилогия):

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Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

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Легендарная война
Сердце вулкана
Передел мира