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Random Monsters Map Patcher – diverse neutral armies.

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#53
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Dyrman
I would also like to have the interface blocked while the mod is redoing the creatures and a message when everything is ready.

On large maps, the slowdowns are very noticeable.

If the slowdowns cannot be overcome, maybe we should add an RM option to the NHF MS program. This way, we will have a map created BEFORE the game, and there will be no slowdowns.
I created a separate RMMS program and was about to upload it for testing, but then, completely UNEXPECTEDLY, the screen on my laptop stopped working, so I'll have to wait for it to be repaired.
Mokara
In general, it would be nice to mix armies based on the storyline:
Humans and Orcs (slaves), Tower and Demons (Stern Hearts), Red Humans and Demons, etc.
Based on the storyline, you can mix any races.
And the NCF neutrals should be given a "racial" affiliation. For example, the green creatures of RedHeavenHero readily spawn in the Order faction.
The idea is good, but creating the table manually would be too tedious. You can help the project by assigning the neutrals to races. Preferably, in a suitable format, with numerical identifiers.
The greens appear because they belong to the Order faction; most of the NCF creatures are racial neutrals, except for the 4th alternative upgrade.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4