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Mafia 95. The Wardens' campaign against Urubaen.

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I’ve been thinking about it for a long time, and finally, I had an epiphany! How could we all have been so blind? Now it’s perfectly clear to me that we need to introduce a few vital rules into the games:

1) Before each game, every GM must ask Tox what role he wants to play. It would be good to give him a couple of extra defenses, and even better to make his role invulnerable and unpunishable.
2) Players are prohibited from performing actions in the game that might seem like hints about Tox’s role. This is especially true for those who are not playing on the same team as him.
3) During the game, it is strictly forbidden to deviate from Tox’s established patterns. Freedom of thought and originality are strongly discouraged.
4) For every action he takes, the “maniac” must consult with Tox.

Only by fulfilling all these conditions, and if the planets in the sky align, will Tox deign to show us his brilliant game, which we will remember for the rest of our lives. And until that moment, injustice, corruption, and GM tyranny will continue to flourish on Hv!
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира