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NHF – new heroes for Heroes V 3.1.

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#1745
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Perhaps, triggers in multiplayer work a bit differently. And, as Ment already mentioned, the delay from calling a function may be hardware-dependent.

This is getting interesting.
for i=1,8 do
NHF_mass_treasury.elemantal_stockpile.player_id= {["hero_touch"] = ""};
NHF_mass_treasury.elemantal_stockpile.player_id= {["name_touch"] = ""};
NHF_mass_treasury.elemantal_stockpile.player_id= {["variant"] = {}};
end

?
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