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#1915
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Here is a working set for any occasion. Now we just need to come up with the lore and character descriptions.

Iroidal

Mother of Darkness

The deity of the dark elves, whose soul is imprisoned within an altar. The Mother of Darkness protects her servants from misfortune, but in return demands much blood for her satiation. Dark elves perform sacrifices to their deity with enviable regularity. None of them can resist the will of their goddess.
Ability 1. Deity. Cannot be killed.
Ability 2. Blood Rage. Every kill committed by dark elves (including the blood witch) and every execution increases the Mother of Darkness's blood rage level by one. Initial level is zero. Upon reaching certain levels, the Mother of Darkness grants bonuses to the dark elves:
  • Level 2 – The Mother of Darkness receives a double vote
  • Level 4 – One of the dark elves randomly receives +1 attack defense
  • Level 6 – One of the city's dark elves randomly gains the right to use 2 ND per night until the end of the game
  • Level 8 – The Mother of Darkness receives a list of all players playing as dark elves
  • Level 10 – Automatic victory for the city
Ability 3. If the Mother of Darkness is executed, the blood rage level resets to zero. If the level was zero at the time of execution, the deity's spirit leaves the altar and the Mother of Darkness exits the game.
Status: Non-DE (dark elf)


Grimbol, Twilight Dragon

This dragon was defeated about 100 years ago by the founder of Iroidal, after which he began to serve the Mother of Darkness and her followers. Grimbol participated in many battles. Incinerating and terrifying enemy detachments, he played one of the key roles in the defense of the city. Grimbol remains the last living twilight dragon. Almost living... About 4 years ago he was killed in one of the battles, and the dark elves had to turn to Necromancers for help to resurrect the dragon. After resurrection, the dragon lost most of his former power, but nevertheless, he is still capable of fighting any enemy.
Ability 1. Immunity. Immune to any effect except killing and execution.
Ability 2. Dragon Blood. If he dies, he chooses one of the living players. The target player gets the opportunity to bathe in dragon blood and receive +2 attack defense.
ND. Intimidation. If the target is attacked, it scares off the attacker, depriving them of the ability to use ND the following night. Prevents the Archdemon from instilling a demon soul into the target.
Personal Achievement: save 3 players from being killed.
Reward for Personal Achievement: instead of scaring off the attacker, Grimbol will attack them.
Status: Non-DE


Ammon, Clan Chief

Became chief at a young age, but immediately managed to establish himself as an excellent strategist. Cruel, but fair. He reads everything many moves ahead, thanks to which his army suffers minimal losses in battles. The dark elves themselves equate him to saints, even though the Mother of Darkness does not approve of this.
Ability. Clan Chief. Cannot be executed.
ND 1. Mobilization. Forces all city players who are idle during the current night for any reason to apply their action to a specified target if the action is targeted, or simply apply the action if it is not targeted. Players cannot apply an action to themselves. If a player has several actions, one of them is chosen randomly.
ND 2. Feeding. Lowers the Mother of Darkness's blood rage level by 1, gaining immunity to killing for the current night (works if the level is greater than 0).
ND 3. Check. Compares the statuses of 2 players.
DD. Chief's Word. Once per game during voting, forces all players who have not yet voted to cast their vote for a specified target.
Personal Achievement: execute a negative role using DD.
Reward for Personal Achievement: gains the ability to use feeding for 1 night without lowering the Mother of Darkness's rage level.
Status: DE


Alira, Twilight Witch

High Witch. The only one among the dark elves who managed to master light magic and now successfully applies it in battle. Independent of the clan chief, but unconditionally executes all orders of the Mother of Darkness. All enemies are well aware of her capabilities and want to eliminate her at any cost.
ND 1. Healing. Saves target from death. Neutralizes the effect of poison.
ND 2. Demon Banishment. Banishes a demon soul from a player. Is not subject to attack by the target.
UD 1. Light in Darkness. No one dies on the night this ability is used.
UD 2. Stupor. If applied to a mafioso, they will receive an additional 2 clues in the newspaper for every kill, and during day voting, 1 additional vote against the target will be added. If applied to a townie, it deprives them of all ND and UD. If applied to a maniac, they gain the ability to instill 2 demon souls per night but lose all defenses and their UD. If applied to the Mother of Darkness - she dies.
Personal Achievement: save 3 players from death or demon souls.
Reward for Personal Achievement: healing and demon banishment are combined into one action. Can save from incineration.
Status: DE


Khilar, Elite Warrior

A fighter who knows no mercy. Hardly anyone can stand against him in open combat. Legends are told of his martial feats. The dark elves themselves fear meeting him in ordinary life. Many parents scare their children with Khilar if they refuse to go to sleep.
Ability. Cover. If Khilar is attacked, the attack is redirected to Raival.
ND 1. Killing. Attacks a chosen player. Leaves no clues (once every 3 nights, starting from the 2nd).
ND 2. Check. Checks the status of a chosen player.
Personal Achievement: find 3 players with "Non-DE" status via checking.
Reward for Personal Achievement: each of Khilar's kills will increase the Mother of Darkness's blood rage level by 2 units.
Status: DE


Eriel, Lizard Rider

Thanks to his riding skills, he can perform the most complex maneuvers in battle. He makes a living breeding lizards, which is a very profitable business in Iroidal. Secretly in love with Alira.
Ability. If Eriel is attacked, the lizard takes the attack (if it is alive). He himself is saved but loses his ND until a new lizard grows.
ND 1. Lizard Bite. The target weakens and cannot perform actions at night.
ND 2. Egg Laying. The lizard lays an egg. If the lizard subsequently dies, Eriel will receive a new lizard after one night.
Personal Achievement: block an attacking player three times.
Reward for Personal Achievement: Eriel receives an armored lizard with 1 impenetrable defense.
Status: DE


Raival, Assassin

Experienced fighter, master of disguise. Can easily sneak up on an enemy and deliver a silent deadly blow. Specialist in poisons.
Ability. Poison Specialist. Has 1 vial of antidote. At the start of the game, decides whether to keep it or give it to another player.
ND. Stealth. Becomes invisible to enemies during the current night. They can only detect and kill Raival with a 50% probability.
UD 1. Stealth + Killing. Attacks target in stealth mode. If the target is not killed, it is poisoned. Leaves no clues.
UD 2. Surveillance. Sets up surveillance on a player. If that player kills someone, Raival blocks the killer for the next 2 nights, even if they have block immunity. Receives notification of successful surveillance.
Personal Achievement: survive 2 attacks on himself in stealth mode.
Reward for Personal Achievement: chance to survive an attack in stealth mode increases by 25%.
Status: DE


Layla, Cult Servant

Completely dedicated herself to serving the Mother of Darkness. Regularly performs sacrifices. If necessary, she will sacrifice herself to the deity.
Ability. If there is no execution at the end of the day, the dark elves collectively sacrifice Layla. Survives same-night-vote (NNV) on the first day.
ND. By choice, removes from the target the influence of a block, redirection, demon soul instillation, or poison penetration into the blood for the current night.
Personal Achievement: remove negative influence from 3 players.
Reward for Personal Achievement: all four protections against negative influence are combined into one. Gains the ability to survive 1 NNV.
Status: DE



Falmer

Inhabitant of one of the grottos near Iroidal. Does not like guests. Possesses a large supply of hallucinogenic mushrooms.
Ability. Randomly applies one of the following actions to each visitor:
  • Sets a corus on them, which poisons the target (the target player will die from poison at the end of the next night)
  • Feeds the target hallucinogenic mushrooms. The next night, instead of their own action, they will randomly apply 1-2 actions present in the game.
  • Places a mark on the target. The following night, negative effects from all players will be directed at the mark holder (the mark is placed only once per night. If several blocks are directed at the mark holder, only the first one will appear in the newspaper)
Personal Achievement: feed mushrooms to or poison 3 players.
Reward for Personal Achievement: an attack on the visitor is added to the list of possible actions.
Status: Non-DE


Krashnak, Goblin

One of the goblins captured by the dark elves but later released. However, the dark elves did not let him leave the city – he'll do as a sacrifice for the Mother of Darkness if needed. For now, he works for the public good, hoping to be useful and avoid the fate of many other creatures who were captured.
ND. Yes-No Game. Questions a player by asking 3 questions. Answers to 2 questions are TRUE, to 1 – FALSE. Carves the results on the wall.
Personal Achievement: question 3 players.
Reward for Personal Achievement: gains the ability once to force the questioned person to answer all questions truthfully.
Status: Non-DE


Invaders

Aktaragon, Blood Dragon

A 276-year-old dragon who has destroyed many cities and settlements in his life, both on the surface and in the Dungeon. The mere mention of him strikes terror into all. Aktaragon was in hibernation for 14 years. Everyone had already decided that the dragon was dead, but Cassandra had her own opinion on this. She managed to find the ancient dragon and awaken him. It is not exactly known what Cassandra offered the dragon, but he agreed to help her destroy Iroidal.
Ability 1. If he visits the Mother of Darkness, he lowers her blood rage level by one unit.
Ability 2. Dragon Scales. Possesses two attack defenses.
ND 1. Killing. Attacks a player, ignores block.
ND 2. Stun. Stuns a player with a roar; the target cannot perform their actions at night.
UD. Incineration. Attacks the target and all its visitors (does not work on Grimbol. The action does not trigger if directed at the Mother of Darkness).
Personal Achievement: lower the Mother of Darkness's blood rage level by 2 units.
Reward for Personal Achievement: gains the ability to kill the Mother of Darkness at night.
Status: Non-DE


Cassandra, Blood Witch

The illegitimate daughter of Ammon, whom the father renounced immediately after her birth. Ammon ordered her mother to be killed and the girl herself to be sacrificed to the Mother of Darkness. At the last moment, the sacrifice ritual was disrupted, and Cassandra disappeared... She grew up far from the city, gradually gaining strength and becoming one of the most powerful witches, but she could never fully rid herself of the influence of the Mother of Darkness. Learning the truth about her childhood, Cassandra devised a plan for revenge against all those responsible for her mother's death, especially Ammon, and to build a new state in which power would belong to the dark elves, not the gods.
ND 1. Healing. Saves target from death. Neutralizes the effect of poison if infection occurred during the current night.
ND 2. Redirection. Redirects the target.
ND 3. Killing. Attacks target, leaves no clues. Finds Raival even if he used Stealth (once every 2 nights, unless she is not alone in the team).
ND 4. Trap. Sets a trap on the target (can set it on herself). The first person to visit the target during the current night will be poisoned (the poison effect is similar to poisoning from a corus).
Personal Achievement: save 2 teammates from being killed.
Reward for Personal Achievement: gains the ability to use 3 actions per night.
Status: DE


Cave Spawn

A demon summoned by Cassandra to help in her mission. It differs from other demons by its particular bloodthirstiness, and its shearing sword can pierce even the strongest dragon scales.
ND. Killing. Attacks a player, pierces one natural defense.
UD. Summoning. Summons reinforcements. After 3 nights, a phantom will be summoned which, until killed, will take all negative effects directed at the cave spawn (including execution).
Personal Achievement: kill the lizard rider in the first 2 nights.
Reward for Personal Achievement: the phantom is summoned instantly, even if UD was not used.
Status: Non-DE


Onyx

One of the "attack dogs" of the archdemon, whom Cassandra managed to win over to her side. The ability to establish a spiritual connection with other creatures makes capturing and neutralizing Onyx extremely difficult.
Ability. Changes his status and receives +1 attack defense if he remains alone in the team.
ND 1. Killing. Attacks a player. Ignores redirection.
ND 2. Distraction. If the target applies their ND to one of the mafioso, the action will not work (once every 2 nights).
UD. Spiritual Connection. Links himself with one of the players. As long as the target player is alive, Onyx cannot be killed (this does not apply to execution; cannot establish a spiritual connection with Mother of Darkness, Archdemon, or Grimbol).
Personal Achievement: successfully perform distraction 2 times.
Reward for Personal Achievement: changes his status and receives +1 attack defense regardless of whether he is alone in the team or not.
Status: Non-DE


Spawn of Chaos

Archdemon

Lord of demons, who after long attempts managed to break into the world of the living. His arrival threatens to be the end of all living things. Iroidal is only the beginning of his path.
Ability. Possesses two impenetrable attack defenses. Immune to poison and redirection.
ND 1. Demon Invasion. Instills a demon soul into a chosen player. The target kills their next visitor and dies themselves (the demon soul remains in the victim's body during the current and following night. Cannot instill a demon into Cave Spawn, Mother of Darkness, Grimbol, or Onyx). Deprives the target of a vote. Not tracked by Raival. Leaves no clues (once every 2 nights).
ND 2. Descent into Darkness. Receives protection from execution for the next day (once every 2 nights).
ND 3. Incineration. Attacks target player, ignores healing. Gains all of the target's ND at his disposal (once every 3 nights, starting from the 2nd).
ND 4. Satiation. Attacks target player. If he kills the target - receives +1 attack defense (normal). The Archdemon can have a maximum of 3 defenses (once every 4 nights).
ND 5. Killing. Attacks target player.
UD. Arbiter of Fates. Redirects actions of all players during the current night at his discretion. Cannot redirect players to someone who has a demon instilled in them.
Personal Achievement: kill 5 players.
Reward for Personal Achievement: when using Demon Invasion, the demon soul settles in the victim's body until the end of the game. Incineration occurs while ignoring block.
Status: Non-DE

Added after 1 minute
KindShaman
I'm confused, who is going to run the game? It seemed like Oven and Valld Emeroll were in line. And the main question: when does it start?

Either you or oven. Whoever has their set ready first. You can even start right now if oven doesn't mind (he did claim it first, though)
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира