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It wasn't easy to complete the new version with a hero in 115 days. It was difficult at the beginning (much depends on the artifact you get) and around weeks 5-7, when the AI was harassing the main character, not allowing him to stray too far from the Castle and his companion (it's a pity that there is no church near the first Castle and no useful spell). The scouts were a bit annoying, although maybe that adds some variety to the gameplay. Closer to the end, the AI sat in Castles with large garrisons and didn't do anything dangerous, basically just quietly waiting for its demise. The fight with the gnome was relatively easy thanks to the upgraded white and dark magic, multiplied by luck and ingenuity. Overall, I liked the map. Thank you, author.
I have already started working on a new version of the map, in which I will take into account the wishes of those who left comments. It is clear that the AI is too inactive and doesn't leave the cities, but simply accumulates an army. I will also add a church (or move it). I will reduce the gnome's army and give him spells and runes.
As for the scouts, they work very well with Path of War + enabled auto-battle.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4