The map is excellent, thank you for your efforts, RedHeavenHero :) I read the initial reviews about the "difficulty" and decided to play as a Knight, but it was a mistake: in the first week, I captured the nearest town and then just crushed anyone.
After that, it became uninteresting, and I started a new game on "Veteran". It's more fun now; I replayed the first battle about 7 times. And here's a suggestion: the higher the difficulty, the greater the role of the starting item. Perhaps it could be made so that the Knight attacks after the hero has taken their turn? So that it's possible to restart properly :)
In the end, I got Tarot cards as the main hero (although there are better options) and captured a town in the first week (on Veteran).
P.S. I found Markel in the tavern. What is this overpowered hero doing there? Or is it normal? :)
In principle, we can return one feature from version 0.9 - AI heroes always return to the tavern after their defeat, but improve it, specifically, it will only work on high difficulty levels.