I'm not used to losing :D I defeated him with minimal losses, by the way, Darkness isn't relevant; you gave him higher defense than attack!
According to the plot, the hero is supposed to lose, of course. But when I was creating the map, I decided to give those who "are used to winning" a chance to win. It seems that no one could win before. Even I, when I played, could only manage to attack with two units before the Devil wiped out my troops.)
And the fact that the ending is the same regardless of the outcome is also understandable. You wouldn't announce defeat to those who won, and you can't change the plot anyway.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира