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#1854
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RedHeavenHero, that's great! I think the library will be very useful, although it would be nice to somehow come up with something and still add some new features to the scripting language of the fifth game (those that are not feasible through libraries or can be implemented with terrible and complex workarounds). But that's just a dream...
Thank you. So, it turns out that string.spread splits the string into characters using something like this workaround, hence the limitation on the number of characters. The other string.* functions are already based on string.spread. Some other functions, such as type, types, pcall, error, assert, tonumber, tostring, use errors to calculate the result.

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