Mission One
Oh! This is a very difficult mission. I only managed to complete it on Recruit difficulty, and even then, it required a lot of effort and patience to avoid losing to yet another garrison. It was more or less manageable in the Dungeon, but after the first garrison, at the exit of the prison, only 7 Gremlins and 15 Assassins remained in the army. Reinforcements were only enough to pass the next outpost, after which the army was reduced to the same remnants. However, after the fifth magic garrison (the one guarding the mage), the situation improved slightly due to the addition of 5 Arcane Priests and 8 Battle Mages, as well as the purchase of the "Summon Phoenix" spell. In the Elven lands, a wand with the "Resurrection" spell was found, which later helped to avoid significant losses from the Necromancer's plague tent. After that, it became easier. I completed all the quests except for the one from the exiled elf. It was no longer relevant, as the development limit had been reached near the oldest Silanna, not far from the army guarding the quiver. Quiet Haven was taken without difficulty.
The map, especially the beginning (and perhaps only the beginning), definitely needs to be simplified. If you have to go to great lengths to pass the first garrison on Recruit difficulty, I'm afraid to imagine what it will be like on other difficulty levels. Reinforcements in the prisons depend on the difficulty level, just like other mobs, which is not entirely correct. The joining units do not depend on the difficulty level at all.
The storyline is as always excellent. The quests are interesting and sometimes make you think. The dialogues are well-written.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4